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DMing: where's the fun?
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<blockquote data-quote="yesnomu" data-source="post: 5021582" data-attributes="member: 77306"><p>I don't DM often, but I did this semester for my group. Some things I really liked:</p><p></p><ul> <li data-xf-list-type="ul">Making a world and characters that my players could interact with and talk about. My players met the various people in the world, heard what they had to say, and picked a side to support--and the fact that they legitimately cared about the world and their cause meant a lot to me.</li> <li data-xf-list-type="ul">Seeing something fun and translating it into the game. If I get a lot of enjoyment out of something (and my players don't know about it), it's fun for me to try to put it into the game and watch the players explore it. My game had Citadels reminiscent of Half-life 2's, boss fights taken from Shadow of the Colossus, and a puzzle where the PCs worked with time-shifted versions of themselves, inspired heavily by <a href="http://www.thegamehomepage.com/play/cursor-x-10/" target="_blank">Cursor x 10</a>.</li> <li data-xf-list-type="ul">Letting my PCs shine in battle. I prided myself in pushing my players to the limit; sometimes having multiple PCs unconscious at once. The players got into some bad situations, and barely eked out some victories. But they always triumphed, and I didn't kill any of them (something else I'm happy about, since I hate killing PCs). By the end, everyone had stories of times they saved the day.</li> </ul><p>Overall I prefer playing to DMing, and it'll be a load off my mind to not have to prepare and improvise and stress so much every Sunday. But it was a fun experience, and I'd like to do it again sometime.</p></blockquote><p></p>
[QUOTE="yesnomu, post: 5021582, member: 77306"] I don't DM often, but I did this semester for my group. Some things I really liked: [LIST] [*]Making a world and characters that my players could interact with and talk about. My players met the various people in the world, heard what they had to say, and picked a side to support--and the fact that they legitimately cared about the world and their cause meant a lot to me. [*]Seeing something fun and translating it into the game. If I get a lot of enjoyment out of something (and my players don't know about it), it's fun for me to try to put it into the game and watch the players explore it. My game had Citadels reminiscent of Half-life 2's, boss fights taken from Shadow of the Colossus, and a puzzle where the PCs worked with time-shifted versions of themselves, inspired heavily by [URL="http://www.thegamehomepage.com/play/cursor-x-10/"]Cursor x 10[/URL]. [*]Letting my PCs shine in battle. I prided myself in pushing my players to the limit; sometimes having multiple PCs unconscious at once. The players got into some bad situations, and barely eked out some victories. But they always triumphed, and I didn't kill any of them (something else I'm happy about, since I hate killing PCs). By the end, everyone had stories of times they saved the day. [/LIST] Overall I prefer playing to DMing, and it'll be a load off my mind to not have to prepare and improvise and stress so much every Sunday. But it was a fun experience, and I'd like to do it again sometime. [/QUOTE]
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