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<blockquote data-quote="Kester Pelagius" data-source="post: 3575397" data-attributes="member: 52731"><p>It depends. Usually the GF observers tend to be a distraction for the player, and if your games have a tendancy to run long you may find the GF gets bored. And if the GF gets bored that means the player has to pay attention to her, which has a tendancy to make the game drag even more.</p><p></p><p>What I've tried to do is incorporate disruptive observers into the game. Sometimes I've been successful, but usually only with shortterm games that start at a set time and end at a set time.</p><p></p><p>The best example I can give you is from when I ran a game in a hobby shop back in the day. Two of my group knew one of the guys that worked there (peripherally) from Jr. high (he was in High school and we weren't, yet). He was, well, not exactly a jerk but he was working in the store because it was apparently the only job he could get at the time and was very opinionated about games. When there were no customers in the store he'd wander over to try to joke, mock, and generally make a spectacle of himself.</p><p></p><p>So, of course, what I did was give him a in-game name (it may have been a modified NPC I had, it's been so long who can remember) and whenever he'd wander back there I took to ANNOUNCING him. When he'd try to disrupt the game by commenting about how things should be done or not done I would paraphrase his comments a bit as if it were NPC dialogue. This continued on and off for few sesssion until one day, as the characters were rafting up a river, I announced that such-and-such had arrived on his magnificent steed of whatever. By now he'd gotten used to this and, believe it or not, my players and him got into a verbal harrangue as they fired arrows at him and he taunted them saying how they were out of range and proceded to announce his own counter attack as I sat back and just let them role-play the situation out amongst themselves. . .</p><p></p><p>That was a special moment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Sadly you don't get many of them. Too, some people do NOT appreciate any attempt to involve them in the game. You'll really have to judge for yourself but if this turns into a problem you may want to sit down and have a discussion with your group to find out how to best resolve the situation.</p></blockquote><p></p>
[QUOTE="Kester Pelagius, post: 3575397, member: 52731"] It depends. Usually the GF observers tend to be a distraction for the player, and if your games have a tendancy to run long you may find the GF gets bored. And if the GF gets bored that means the player has to pay attention to her, which has a tendancy to make the game drag even more. What I've tried to do is incorporate disruptive observers into the game. Sometimes I've been successful, but usually only with shortterm games that start at a set time and end at a set time. The best example I can give you is from when I ran a game in a hobby shop back in the day. Two of my group knew one of the guys that worked there (peripherally) from Jr. high (he was in High school and we weren't, yet). He was, well, not exactly a jerk but he was working in the store because it was apparently the only job he could get at the time and was very opinionated about games. When there were no customers in the store he'd wander over to try to joke, mock, and generally make a spectacle of himself. So, of course, what I did was give him a in-game name (it may have been a modified NPC I had, it's been so long who can remember) and whenever he'd wander back there I took to ANNOUNCING him. When he'd try to disrupt the game by commenting about how things should be done or not done I would paraphrase his comments a bit as if it were NPC dialogue. This continued on and off for few sesssion until one day, as the characters were rafting up a river, I announced that such-and-such had arrived on his magnificent steed of whatever. By now he'd gotten used to this and, believe it or not, my players and him got into a verbal harrangue as they fired arrows at him and he taunted them saying how they were out of range and proceded to announce his own counter attack as I sat back and just let them role-play the situation out amongst themselves. . . That was a special moment. :D Sadly you don't get many of them. Too, some people do NOT appreciate any attempt to involve them in the game. You'll really have to judge for yourself but if this turns into a problem you may want to sit down and have a discussion with your group to find out how to best resolve the situation. [/QUOTE]
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