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<blockquote data-quote="Warbringer" data-source="post: 3576025" data-attributes="member: 14391"><p>Seriously</p><p></p><p>I have no problem with it, and in may ways consider it the point of the game.</p><p></p><p>Now that said, our combats are probably a little more narrative than most. You see, my players roll all dice (except enemy damage), so they roll active AC rolls, roll active casting checks... I just give them damage consequences for failure.</p><p></p><p>Examples:</p><p></p><p>Turning to the elven archer: The hill giant noticed that last arrow you shot into the back of his head and charges recklessly away from 'Jill' to smash you over the head. (Jill rolls free attack for AOO - misses)</p><p></p><p>As he approaches he brings he puls the massive club behind his head and slams it down towards your for (rolling 25 points of damage) .. Target 22</p><p></p><p>The player knows the damage will do 25 damage and they must make an AC save 22. </p><p></p><p>1) Rolling d20, the elf rolls a 15 (+6 dex, +2 deflection, +5 armor): check successful with only dex and deflection: 'As the blow comes down, I step slightly to the side so that passes with inches. I smile at the giant, blowing him a kiss.'</p><p></p><p>2) Rolling d20, the elf rolls an 11 (+6 dex, +2 deflection, +5 armor): check successful with all bonuses. 'I try to dodge his swing, but the club glances against my shoulder, the enhanted leather turning the power of the blow aside.</p><p></p><p>3) Rolling d20, the elf rolls a 6 (+6 dex, +2 deflection, +5 armor): check fails. 'Too slow, I try to move out of the way of the blow but the heavy wooden mace crashes into my shoulder threatening to break my bones. Heavily injured <em>(we use wound markers)</em> I cry out for help.'</p><p></p><p>4) rolling d20, the elf rolls a 1 (+6 dex, +2 deflection, +5 armor): 'Giant, what giant!'</p></blockquote><p></p>
[QUOTE="Warbringer, post: 3576025, member: 14391"] Seriously I have no problem with it, and in may ways consider it the point of the game. Now that said, our combats are probably a little more narrative than most. You see, my players roll all dice (except enemy damage), so they roll active AC rolls, roll active casting checks... I just give them damage consequences for failure. Examples: Turning to the elven archer: The hill giant noticed that last arrow you shot into the back of his head and charges recklessly away from 'Jill' to smash you over the head. (Jill rolls free attack for AOO - misses) As he approaches he brings he puls the massive club behind his head and slams it down towards your for (rolling 25 points of damage) .. Target 22 The player knows the damage will do 25 damage and they must make an AC save 22. 1) Rolling d20, the elf rolls a 15 (+6 dex, +2 deflection, +5 armor): check successful with only dex and deflection: 'As the blow comes down, I step slightly to the side so that passes with inches. I smile at the giant, blowing him a kiss.' 2) Rolling d20, the elf rolls an 11 (+6 dex, +2 deflection, +5 armor): check successful with all bonuses. 'I try to dodge his swing, but the club glances against my shoulder, the enhanted leather turning the power of the blow aside. 3) Rolling d20, the elf rolls a 6 (+6 dex, +2 deflection, +5 armor): check fails. 'Too slow, I try to move out of the way of the blow but the heavy wooden mace crashes into my shoulder threatening to break my bones. Heavily injured [I](we use wound markers)[/I] I cry out for help.' 4) rolling d20, the elf rolls a 1 (+6 dex, +2 deflection, +5 armor): 'Giant, what giant!' [/QUOTE]
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