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<blockquote data-quote="Gailbraithe" data-source="post: 4381755" data-attributes="member: 39048"><p>You should rent and watch the series <em>Deadwood</em>. It deals with intrigues within a growing town very skillfully, and is chock full of ideas to pay homage to. Plus it has plenty of examples of </p><p></p><p>Some quick plot ideas stolen from what I remember of <em>Deadwood</em>:</p><p></p><ul> <li data-xf-list-type="ul"> A famous adventurer and his cohort arrive at the colony. The adventurer is past his prime, and while he's drunk and gambling, a young assassin kills him with a cowardly stab in the back. The cohort is suddenly adrift, and while mourning turns to drinking, becoming a menace to herself and other. If the PCs can help her sober up and get over her grief, they could make a useful ally.</li> <li data-xf-list-type="ul">The priest that came with the colonists has begun having increasingly strange prophetic visions, and acting in a very manic and irregular manner, and he's beginning to scare people. What's driving the priest mad?</li> <li data-xf-list-type="ul">A cutthroat local businessman willing to do anything to get ahead has made a deal with a local group of kobolds. First he sells a newly arriving family of settlers, with no local connections, all the equipment and supplies they need, perhaps even recommending plots of land to work. Then he signals his kobold allies to attack them, and return the equipment. Then he gives them a small cut of the money he made. Because the settlers have no local connections, he has managed to sell the same equipment and plots a dozen times without anyone catching on.</li> </ul></blockquote><p></p>
[QUOTE="Gailbraithe, post: 4381755, member: 39048"] You should rent and watch the series [I]Deadwood[/I]. It deals with intrigues within a growing town very skillfully, and is chock full of ideas to pay homage to. Plus it has plenty of examples of Some quick plot ideas stolen from what I remember of [I]Deadwood[/I]: [LIST] [*] A famous adventurer and his cohort arrive at the colony. The adventurer is past his prime, and while he's drunk and gambling, a young assassin kills him with a cowardly stab in the back. The cohort is suddenly adrift, and while mourning turns to drinking, becoming a menace to herself and other. If the PCs can help her sober up and get over her grief, they could make a useful ally. [*]The priest that came with the colonists has begun having increasingly strange prophetic visions, and acting in a very manic and irregular manner, and he's beginning to scare people. What's driving the priest mad? [*]A cutthroat local businessman willing to do anything to get ahead has made a deal with a local group of kobolds. First he sells a newly arriving family of settlers, with no local connections, all the equipment and supplies they need, perhaps even recommending plots of land to work. Then he signals his kobold allies to attack them, and return the equipment. Then he gives them a small cut of the money he made. Because the settlers have no local connections, he has managed to sell the same equipment and plots a dozen times without anyone catching on. [/LIST] [/QUOTE]
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