Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
DMing your way into a corner
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 4382540" data-attributes="member: 386"><p>If your setting isn't grabby, focus on the characters. What do they want? What are they willing to do to get it?</p><p></p><p>Start off with individual player-designed Quests, and maybe one "mission" Quest from you for the whole group. Then let things morph as the PCs make choices and just go with the flow.</p><p></p><p>This will mean that you don't have any railroading because the plot is being directed by the players. But you need to have players who want to take the initiative, create the plot along with you, and have conflicts between PCs.</p><p></p><p>Your first step has been done. You have your Quest: "Find out why the colony failed." That's it, stop there.</p><p></p><p>Next step: go to the players and introduce your Quest. Ask them each to come up with an individual Quest.</p><p></p><p>Third step: incorporate the PC's Quests into the game. This is simple; whatever they want, provide obstacles for them. Make the backstory as cool as you want. The tricky part: make their Quests tie into your Quest somehow, so that it leads to complications.</p><p></p><p>Fourth step: start playing. While the PCs start off with your Quest, bring out the opportunities and obstacles to their individual ones. Watch what choices they make.</p><p></p><p>Final step: when you wrap up the game, go over the Quests again and let them change unfinished ones, or add a new one if they've finished theirs.</p><p></p><p></p><p>If the players balk at making Quests of their own, then you know they don't want to play like that and you can feel free (plot-) railroading them.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4382540, member: 386"] If your setting isn't grabby, focus on the characters. What do they want? What are they willing to do to get it? Start off with individual player-designed Quests, and maybe one "mission" Quest from you for the whole group. Then let things morph as the PCs make choices and just go with the flow. This will mean that you don't have any railroading because the plot is being directed by the players. But you need to have players who want to take the initiative, create the plot along with you, and have conflicts between PCs. Your first step has been done. You have your Quest: "Find out why the colony failed." That's it, stop there. Next step: go to the players and introduce your Quest. Ask them each to come up with an individual Quest. Third step: incorporate the PC's Quests into the game. This is simple; whatever they want, provide obstacles for them. Make the backstory as cool as you want. The tricky part: make their Quests tie into your Quest somehow, so that it leads to complications. Fourth step: start playing. While the PCs start off with your Quest, bring out the opportunities and obstacles to their individual ones. Watch what choices they make. Final step: when you wrap up the game, go over the Quests again and let them change unfinished ones, or add a new one if they've finished theirs. If the players balk at making Quests of their own, then you know they don't want to play like that and you can feel free (plot-) railroading them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DMing your way into a corner
Top