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DMing your way into a corner
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<blockquote data-quote="Rechan" data-source="post: 4383124" data-attributes="member: 54846"><p>There is a lot of rich ideas here. I appreciate all the contributions. </p><p></p><p>I feel almost overwhelmed by all the resources I <em>can</em> look to. TV shows/books/movies, not to mention the available gaming resources I have on hand (Isle of Dread/various Dungeon Issues/Nyambe/etc). Since the game is in two weeks, it feels like I have even <em>less</em> time!</p><p></p><p>Just a quick note: Yes, Roanoke is a big inspiration here. As is Eberron; there's a "Lost, Cursed Colony in a fiend-infested desert" plot seed I turned a (doomed) campaign into. </p><p></p><p></p><p>Thing is, if the PCs are all separated from home/their backgrounds/etc, what Quests/goals are they going to Create? What <em>can</em> they do?</p><p></p><p>Definitely will be "Lost Survivors", or natives that know the pigeon language from exiles and exposure to the colonies. </p><p></p><p>One solution I have to the "Utterly Uncharted" is to present some information from the First Colony. Information written from the explorer who found the area, and a colonist who did some initial exploration. This way I can describe a minimal area (a mile radius, perhaps), have a crude map of the starting area, and give details about the locals. One big thing about the locals is, the natives that are "friendly" have an actual dialect that the Colonist documents - and then when the PCs get there, the natives are mute.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4383124, member: 54846"] There is a lot of rich ideas here. I appreciate all the contributions. I feel almost overwhelmed by all the resources I [i]can[/i] look to. TV shows/books/movies, not to mention the available gaming resources I have on hand (Isle of Dread/various Dungeon Issues/Nyambe/etc). Since the game is in two weeks, it feels like I have even [i]less[/i] time! Just a quick note: Yes, Roanoke is a big inspiration here. As is Eberron; there's a "Lost, Cursed Colony in a fiend-infested desert" plot seed I turned a (doomed) campaign into. Thing is, if the PCs are all separated from home/their backgrounds/etc, what Quests/goals are they going to Create? What [i]can[/i] they do? Definitely will be "Lost Survivors", or natives that know the pigeon language from exiles and exposure to the colonies. One solution I have to the "Utterly Uncharted" is to present some information from the First Colony. Information written from the explorer who found the area, and a colonist who did some initial exploration. This way I can describe a minimal area (a mile radius, perhaps), have a crude map of the starting area, and give details about the locals. One big thing about the locals is, the natives that are "friendly" have an actual dialect that the Colonist documents - and then when the PCs get there, the natives are mute. [/QUOTE]
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