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<blockquote data-quote="CruelSummerLord" data-source="post: 4387640" data-attributes="member: 48692"><p>One aspect that you might like to try is to develop the societies of the natives. There's no reason they need to all be evil and/or savage; seeing some highly sophisticated, good-aligned yuan-ti might make for a fascinating change of pace, for example. </p><p> </p><p>Your players and the colony they may help to found can easily become intertwined with the locals. When Europeans came to the Americas, in many cases they got caught up in the feuds the First Nations and other indigenous peoples carried on with one another. The French fur traders who first arrived in Canada ended up having to take sides in the wars between the Iroquois and the Huron, while in South America Hernan Cortes found many native allies willing to help him defeat the Aztecs. Native and white factions played each other off against their opponents, some acted as mediators, others as middlemen, and so on. If your players love political intrigue and role-playing, this can be a lot of fun. </p><p> </p><p>Similarly, if a colony has already been established, the locals are going to have some sort of impression of the societies the PCs represent. If the first colony became valued trading or military allies with the locals, those locals will probably be willing to help your PCs with things like food and medicine, the dos and don'ts of travelling, and even be able to give some indications as to what happened to the original colony, or at least point them in the right direction. OTOH, if the original colonists treated them badly, the PCs are going to have some serious problems right off the bat-here's an opportunity for combat, if that's what your players want. </p><p> </p><p>Feel free to mix and match, of course-if the original colonists became friends of one faction, and opposed the other, your PCs can become allies with one and enemies with the other, providing for both RPing and combat both at once. </p><p> </p><p>If you decide do go this route, you'll probably want to work out a lot of the social and cultural traits of the local peoples, as well as the history of the original colony and how its residents got on with the natives.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4387640, member: 48692"] One aspect that you might like to try is to develop the societies of the natives. There's no reason they need to all be evil and/or savage; seeing some highly sophisticated, good-aligned yuan-ti might make for a fascinating change of pace, for example. Your players and the colony they may help to found can easily become intertwined with the locals. When Europeans came to the Americas, in many cases they got caught up in the feuds the First Nations and other indigenous peoples carried on with one another. The French fur traders who first arrived in Canada ended up having to take sides in the wars between the Iroquois and the Huron, while in South America Hernan Cortes found many native allies willing to help him defeat the Aztecs. Native and white factions played each other off against their opponents, some acted as mediators, others as middlemen, and so on. If your players love political intrigue and role-playing, this can be a lot of fun. Similarly, if a colony has already been established, the locals are going to have some sort of impression of the societies the PCs represent. If the first colony became valued trading or military allies with the locals, those locals will probably be willing to help your PCs with things like food and medicine, the dos and don'ts of travelling, and even be able to give some indications as to what happened to the original colony, or at least point them in the right direction. OTOH, if the original colonists treated them badly, the PCs are going to have some serious problems right off the bat-here's an opportunity for combat, if that's what your players want. Feel free to mix and match, of course-if the original colonists became friends of one faction, and opposed the other, your PCs can become allies with one and enemies with the other, providing for both RPing and combat both at once. If you decide do go this route, you'll probably want to work out a lot of the social and cultural traits of the local peoples, as well as the history of the original colony and how its residents got on with the natives. [/QUOTE]
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