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General Tabletop Discussion
*Pathfinder & Starfinder
DMM Persistent Spell - Do You Allow It?
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<blockquote data-quote="Mistwell" data-source="post: 3499159" data-attributes="member: 2525"><p>This combo consistently makes the top ten most broken combinations in the game (top 5 really). It is not "common", except on lists of "commonly used incredibly broken things". Indeed in my experience I have yet to meet a sane DM who allowed it, once that DM understood the ramifications.</p><p></p><p>I am firmly on the player lieniency side of debates on EnWorld. I almost never called something broken. My personal list of broken things is extemely small. And yet, this ranks pretty close to number one on the list.</p><p></p><p>The problem is that DMM lacks the restriction that every other similar ability in the game has. That being that you shouldn't be able to use DMM to cast a spell of a level that you wouldn't ordinarily have access to yet. So for example, if you use DMM to cast a metamagicked spell of level 7, then your character should be able to ordinarily cast level 7 spells. This is how the bardic music feat that does this same thing works. This is how one of the incantatrix special abilities that does this works. This is how almost all other similar abilities work, except for DMM.</p><p></p><p>I think it was an unfortunate error in the rules text that the left out the level cap restriction, and I strongly suspect some day WOTC will get around to issuing errata on this subject to fix it (just like they did with other similar abilities).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3499159, member: 2525"] This combo consistently makes the top ten most broken combinations in the game (top 5 really). It is not "common", except on lists of "commonly used incredibly broken things". Indeed in my experience I have yet to meet a sane DM who allowed it, once that DM understood the ramifications. I am firmly on the player lieniency side of debates on EnWorld. I almost never called something broken. My personal list of broken things is extemely small. And yet, this ranks pretty close to number one on the list. The problem is that DMM lacks the restriction that every other similar ability in the game has. That being that you shouldn't be able to use DMM to cast a spell of a level that you wouldn't ordinarily have access to yet. So for example, if you use DMM to cast a metamagicked spell of level 7, then your character should be able to ordinarily cast level 7 spells. This is how the bardic music feat that does this same thing works. This is how one of the incantatrix special abilities that does this works. This is how almost all other similar abilities work, except for DMM. I think it was an unfortunate error in the rules text that the left out the level cap restriction, and I strongly suspect some day WOTC will get around to issuing errata on this subject to fix it (just like they did with other similar abilities). [/QUOTE]
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DMM Persistent Spell - Do You Allow It?
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