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DMM Persistent Spell - Do You Allow It?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3502816" data-attributes="member: 35788"><p>Ditto for the Mystic Theurge, if you are trying to compile a list.</p><p></p><p>As I said before, I don't mind DMs who say no in the beginning of a campaign. If the DM really thinks a warlock or warforged or Mystic Thuerge is broken, I can accept that. Just don't nerf it midgame! If you start with it allowed, finish the campaign with it allowed! </p><p></p><p>And that is the point behind banning on theory vs. banning on practice. People who ban on theory don't have to course-correct midgame. They can course correct at the beginning of the next campaign if they want to try it out, and everyone knows going in what the rules are going to be like. People who ban based on experience can be easily tempted to course-correct midcampaign (although I'm not claiming they all succomb to the temptation). Mid-campaign nerfings are annoying.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3502816, member: 35788"] Ditto for the Mystic Theurge, if you are trying to compile a list. As I said before, I don't mind DMs who say no in the beginning of a campaign. If the DM really thinks a warlock or warforged or Mystic Thuerge is broken, I can accept that. Just don't nerf it midgame! If you start with it allowed, finish the campaign with it allowed! And that is the point behind banning on theory vs. banning on practice. People who ban on theory don't have to course-correct midgame. They can course correct at the beginning of the next campaign if they want to try it out, and everyone knows going in what the rules are going to be like. People who ban based on experience can be easily tempted to course-correct midcampaign (although I'm not claiming they all succomb to the temptation). Mid-campaign nerfings are annoying. [/QUOTE]
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DMM Persistent Spell - Do You Allow It?
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