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DMMinion 5E Beta
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<blockquote data-quote="mips42" data-source="post: 6334688" data-attributes="member: 6746242"><p>I added a quick note on the Facebook ad will add here as well.</p><p>*disclaimer: I have not used any of your apps before.*</p><p>These are presented in roughly the order I encountered them.</p><p>- Some of the icons were not clear as to what they were for, maybe add hover text?</p><p>- I started a quick combat with the supplied characters and one had no weapon, but I figured out how to add one.</p><p>- I like the color overlay on the goblins for when they are dead. I did not see overlays for any conditions though (slowed, stunned, blind, etc). </p><p>- Possibly have the dead monsters removed from the initiative so that you don't have to scroll past them?</p><p>- Initially it was not clear how to start the next round of combat.</p><p>- Color or icon overlay on PC's for health/status/conditions could be good, especially as one of the goblins critted the wizard and knocked him unconscious.</p><p>- Method of typing in players' dice rolls?</p><p>- Did not see a method for awarding XP at the end of the combat.</p><p>- Saw a method for importing a adventure (although it did not work with the supplied file) and a method for creating a new adventure but not a method for exporting.</p><p>- I'd be interested in being able to move things around. eg: have the initiative tracker on the left side rather than along the top.</p><p></p><p>Overall, looks good.</p></blockquote><p></p>
[QUOTE="mips42, post: 6334688, member: 6746242"] I added a quick note on the Facebook ad will add here as well. *disclaimer: I have not used any of your apps before.* These are presented in roughly the order I encountered them. - Some of the icons were not clear as to what they were for, maybe add hover text? - I started a quick combat with the supplied characters and one had no weapon, but I figured out how to add one. - I like the color overlay on the goblins for when they are dead. I did not see overlays for any conditions though (slowed, stunned, blind, etc). - Possibly have the dead monsters removed from the initiative so that you don't have to scroll past them? - Initially it was not clear how to start the next round of combat. - Color or icon overlay on PC's for health/status/conditions could be good, especially as one of the goblins critted the wizard and knocked him unconscious. - Method of typing in players' dice rolls? - Did not see a method for awarding XP at the end of the combat. - Saw a method for importing a adventure (although it did not work with the supplied file) and a method for creating a new adventure but not a method for exporting. - I'd be interested in being able to move things around. eg: have the initiative tracker on the left side rather than along the top. Overall, looks good. [/QUOTE]
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