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DMs Advice - Player's bad assumptions
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<blockquote data-quote="Omegaxicor" data-source="post: 6157741" data-attributes="member: 95351"><p>they are there as a distraction to the players while they make Arcana checks to dispel the magic to open the door.</p><p></p><p>That's exactly my point is that there are runes that the players don't understand, they roll a Knowledge (Dungeoneering) check to decipher the Dwarven runes (except they aren't Dwarven they are Arcane) and never think to check if the runes are Arcane.</p><p></p><p>The 10 waves was a nice easy number the players don't know the trap only has materials to summon 10 waves, it could have had materials to summon 250 small, 150 medium and 50 large earth elementals for all they know.</p><p></p><p>but the example may be a bad one, the party make an assumption and try to save themselves but the assumption is wrong and they continue to try ideas that aren't what they need to do to conquer the simple lock, how do you deal with this? (I'm guessing from your answer it hasn't come up)</p></blockquote><p></p>
[QUOTE="Omegaxicor, post: 6157741, member: 95351"] they are there as a distraction to the players while they make Arcana checks to dispel the magic to open the door. That's exactly my point is that there are runes that the players don't understand, they roll a Knowledge (Dungeoneering) check to decipher the Dwarven runes (except they aren't Dwarven they are Arcane) and never think to check if the runes are Arcane. The 10 waves was a nice easy number the players don't know the trap only has materials to summon 10 waves, it could have had materials to summon 250 small, 150 medium and 50 large earth elementals for all they know. but the example may be a bad one, the party make an assumption and try to save themselves but the assumption is wrong and they continue to try ideas that aren't what they need to do to conquer the simple lock, how do you deal with this? (I'm guessing from your answer it hasn't come up) [/QUOTE]
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DMs Advice - Player's bad assumptions
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