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DMs Advice - Player's bad assumptions
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<blockquote data-quote="Gilladian" data-source="post: 6158023" data-attributes="member: 2093"><p>Note: I've not read the entire thread; someone else may have made this point - this strikes me as bad DMing for one major reason. You, as the DM, have decided that there is ONE solution that is "the right one" in this situation. The players are supposed to know what you're thinking, and respond to it with the proper move. Anything else is a "bad assumption" on their part. Players are NOT mind-readers. They take choice three (or four or five or anything else you never thought of) because choice 2 is NOT obvious. </p><p></p><p>As the DM, you NEVER decide what the best option is. You present a situation; a room full of summoned elementals that are too strong to be defeated in combat. Provide at LEAST 3 clues that reveal a)who created the trap b) how the trap works and c) what the most obvious action will provoke as a response.</p><p></p><p>Then you sit back and have fun watching your pcs do all the funny, crazy and hopefully successful things they will try. And you, as DM, respond with what you know is the "real" situation; you don't have to worry about what they don't figure out - you don't CARE if they never realize who set the trap, if only they figure out that scraping the runes off the wall will disable it (or whatever they try - again, you're not set on "one solution" as the right one).</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6158023, member: 2093"] Note: I've not read the entire thread; someone else may have made this point - this strikes me as bad DMing for one major reason. You, as the DM, have decided that there is ONE solution that is "the right one" in this situation. The players are supposed to know what you're thinking, and respond to it with the proper move. Anything else is a "bad assumption" on their part. Players are NOT mind-readers. They take choice three (or four or five or anything else you never thought of) because choice 2 is NOT obvious. As the DM, you NEVER decide what the best option is. You present a situation; a room full of summoned elementals that are too strong to be defeated in combat. Provide at LEAST 3 clues that reveal a)who created the trap b) how the trap works and c) what the most obvious action will provoke as a response. Then you sit back and have fun watching your pcs do all the funny, crazy and hopefully successful things they will try. And you, as DM, respond with what you know is the "real" situation; you don't have to worry about what they don't figure out - you don't CARE if they never realize who set the trap, if only they figure out that scraping the runes off the wall will disable it (or whatever they try - again, you're not set on "one solution" as the right one). [/QUOTE]
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DMs Advice - Player's bad assumptions
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