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DMs Advice - Player's bad assumptions
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<blockquote data-quote="delericho" data-source="post: 6158036" data-attributes="member: 22424"><p>Likewise, I haven't read the whole thread.</p><p></p><p>My position on faulty player assumptions is this:</p><p></p><p>If I hear the players making a bad assumption, I first ask myself if this is a conclusion they've come to because I've miscommunicated something (or, indeed, failed to communicate something), or if it's something they've come to themselves. If in doubt, I assume the former, knowing how error-prone communications can be!</p><p></p><p>If I decide that it's potentially my screw-up, then I'll make sure to correct the bad data. So, if they're building a strategy that the bridge ahead is guarded by 10 orcs when it's actually 1,000 orcs, <em>and the PCs would know this</em>, then you can be sure I'll correct them!</p><p></p><p>If I determine that it's an assumption they've leapt to based on... well, whatever really - but where they've got all the information they should have and it has been communicated clearly - well, that's their problem. If they're about to run into trouble, well, hopefully they'll figure out a way out of it.</p><p></p><p>If they're discussing what to do and they're running out of ideas, or running in circles, I'll make sure to periodically reiterate the known information (or, better still, write it down and give it to them). It's not my job to nudge them in a particular direction or to emphasise certain information, but it <em>is</em> my job to make sure they have the appropriate facts available with which to make their decision.</p><p></p><p>And, with respect to Knowledge checks, I err on the side of being lenient. If they look at an Arcane rune, I'll flat out ask for a Knowledge(Arcana) check. I'm happy to trust my players not to metagame too much based on "it must be something arcane!"</p><p></p><p>(Finally, although it tends to apply more to mystery scenarios rather than issues of interpreting dungeon dressing, but I tend not to include deliberately misleading information. That is, if the Grand Vizier is secretly the murderer, I don't include a bunch of clues that point to the King being behind it all. IMX, players are very adept at generating their own false leads; I don't need to do it for them!)</p></blockquote><p></p>
[QUOTE="delericho, post: 6158036, member: 22424"] Likewise, I haven't read the whole thread. My position on faulty player assumptions is this: If I hear the players making a bad assumption, I first ask myself if this is a conclusion they've come to because I've miscommunicated something (or, indeed, failed to communicate something), or if it's something they've come to themselves. If in doubt, I assume the former, knowing how error-prone communications can be! If I decide that it's potentially my screw-up, then I'll make sure to correct the bad data. So, if they're building a strategy that the bridge ahead is guarded by 10 orcs when it's actually 1,000 orcs, [i]and the PCs would know this[/i], then you can be sure I'll correct them! If I determine that it's an assumption they've leapt to based on... well, whatever really - but where they've got all the information they should have and it has been communicated clearly - well, that's their problem. If they're about to run into trouble, well, hopefully they'll figure out a way out of it. If they're discussing what to do and they're running out of ideas, or running in circles, I'll make sure to periodically reiterate the known information (or, better still, write it down and give it to them). It's not my job to nudge them in a particular direction or to emphasise certain information, but it [i]is[/i] my job to make sure they have the appropriate facts available with which to make their decision. And, with respect to Knowledge checks, I err on the side of being lenient. If they look at an Arcane rune, I'll flat out ask for a Knowledge(Arcana) check. I'm happy to trust my players not to metagame too much based on "it must be something arcane!" (Finally, although it tends to apply more to mystery scenarios rather than issues of interpreting dungeon dressing, but I tend not to include deliberately misleading information. That is, if the Grand Vizier is secretly the murderer, I don't include a bunch of clues that point to the King being behind it all. IMX, players are very adept at generating their own false leads; I don't need to do it for them!) [/QUOTE]
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