Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DMs Advice - Player's bad assumptions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 6158266" data-attributes="member: 2093"><p>I think we're misunderstanding each other. You, as DM, knowing that the runes are arcane, is fine. What isn't fine (in my personal opinion, only) is you having decided that, since the runes are arcane, the only way for the PCs to defuse them and stop the waves of elementals from arriving, is to then decide to make an arcane knowledge check, succeed at it, and discover the way to disable them. </p><p></p><p>IMHO, as the DM, you can decide they're arcane runes, created by the Archmage, and not part of the original defenses the dwarves built. But HOW the PCs decide to DEAL with the runes and the elementals, is totally up to them, and you should have no preconceived notions of what they're going to do. If they make a decision to use their arcane knowledge, super. If they decide to let the thief use disable device, super too. If they get confused, can't decide what to do, and end up fighting, well, that's their choice. If they try some wacky alternate method, like rock to mud to deface the walls - as DM, it is your role to fairly and faithfully decide what that would do to the runes. NOT to say to yourself "they're not doing what I decided they should do! It won't work!!"</p><p></p><p>Maybe I'm totally misreading your intentions, but it does seem in your initial description, that you had thought of the "one proper" way to negate the trap, and you were irritated that they weren't figuring out "your" solution to the problem. If I'm wrong, then great... but you may want to be wary of accidentally falling into that trap.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6158266, member: 2093"] I think we're misunderstanding each other. You, as DM, knowing that the runes are arcane, is fine. What isn't fine (in my personal opinion, only) is you having decided that, since the runes are arcane, the only way for the PCs to defuse them and stop the waves of elementals from arriving, is to then decide to make an arcane knowledge check, succeed at it, and discover the way to disable them. IMHO, as the DM, you can decide they're arcane runes, created by the Archmage, and not part of the original defenses the dwarves built. But HOW the PCs decide to DEAL with the runes and the elementals, is totally up to them, and you should have no preconceived notions of what they're going to do. If they make a decision to use their arcane knowledge, super. If they decide to let the thief use disable device, super too. If they get confused, can't decide what to do, and end up fighting, well, that's their choice. If they try some wacky alternate method, like rock to mud to deface the walls - as DM, it is your role to fairly and faithfully decide what that would do to the runes. NOT to say to yourself "they're not doing what I decided they should do! It won't work!!" Maybe I'm totally misreading your intentions, but it does seem in your initial description, that you had thought of the "one proper" way to negate the trap, and you were irritated that they weren't figuring out "your" solution to the problem. If I'm wrong, then great... but you may want to be wary of accidentally falling into that trap. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DMs Advice - Player's bad assumptions
Top