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DMs Advice - Player's bad assumptions
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<blockquote data-quote="Omegaxicor" data-source="post: 6159079" data-attributes="member: 95351"><p>What crushes my interest is when the players aren't doing anything, they continue to suggest the same thing, for example "Well the Dwarves must have had a way to command the Elementals so we will have to just kill them because we don't know how to disable the Dwarven runes"</p><p></p><p>They can kill the elementals and walk through the door but that takes a lot of resources and the players would either continue on to their death or retreat and have the town burned down (or whatever the cost of failure is)</p><p></p><p>Common sense is an easy fallback but if the battle isn't going to kill them but just deplete their resources enough to have the next fight kill them, since they don't know what the next fight will be</p><p></p><p>EDIT: [MENTION=6688285]Blackwarder[/MENTION] that is helpful for the example, and more over I think that I have been too "hands-off", I give the players all the information they need and then if they do the wrong thing, I try and help them but I am not telling them what to do and it sounds like that is what needs to be done.</p></blockquote><p></p>
[QUOTE="Omegaxicor, post: 6159079, member: 95351"] What crushes my interest is when the players aren't doing anything, they continue to suggest the same thing, for example "Well the Dwarves must have had a way to command the Elementals so we will have to just kill them because we don't know how to disable the Dwarven runes" They can kill the elementals and walk through the door but that takes a lot of resources and the players would either continue on to their death or retreat and have the town burned down (or whatever the cost of failure is) Common sense is an easy fallback but if the battle isn't going to kill them but just deplete their resources enough to have the next fight kill them, since they don't know what the next fight will be EDIT: [MENTION=6688285]Blackwarder[/MENTION] that is helpful for the example, and more over I think that I have been too "hands-off", I give the players all the information they need and then if they do the wrong thing, I try and help them but I am not telling them what to do and it sounds like that is what needs to be done. [/QUOTE]
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