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DMs Advice - Player's bad assumptions
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<blockquote data-quote="Grogg of the North" data-source="post: 6159136" data-attributes="member: 6682960"><p>It really depends! If they spend two hours but are slowly putting together a working solution, that all the party members are excited about then let them do it! I had a riddle on a door that was pretty difficult in my last game. I told the party that after X minutes, I'd ask if they needed help, but everyone was really into solving it and so I just let them work at it. </p><p></p><p>However, if it's been two hours and the same ideas keep coming up and shot down, then something is wrong. Ask for a int or wisdom check and offer advice, remind them of <Helpful NPC>, or, if all else fails, punt. Approach them out of character and try to help them get back to something productive. All the analysis in the word is meaningless if you don't have any real data.</p><p></p><p>One way to try and get around that is to assume your PCs will fail. I don't know about the rest of the boards but the dice seem to hate me at times. If I need the party to pass a Knowledge (Obscure Stuff) check to proceed, then I am guaranteed that the party will flub the roll.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6159136, member: 6682960"] It really depends! If they spend two hours but are slowly putting together a working solution, that all the party members are excited about then let them do it! I had a riddle on a door that was pretty difficult in my last game. I told the party that after X minutes, I'd ask if they needed help, but everyone was really into solving it and so I just let them work at it. However, if it's been two hours and the same ideas keep coming up and shot down, then something is wrong. Ask for a int or wisdom check and offer advice, remind them of <Helpful NPC>, or, if all else fails, punt. Approach them out of character and try to help them get back to something productive. All the analysis in the word is meaningless if you don't have any real data. One way to try and get around that is to assume your PCs will fail. I don't know about the rest of the boards but the dice seem to hate me at times. If I need the party to pass a Knowledge (Obscure Stuff) check to proceed, then I am guaranteed that the party will flub the roll. [/QUOTE]
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DMs Advice - Player's bad assumptions
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