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DMs Advice - Player's bad assumptions
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<blockquote data-quote="Omegaxicor" data-source="post: 6160572" data-attributes="member: 95351"><p>Sorry I haven't posted back I have been really busy, [MENTION=20187]GSHamster[/MENTION] you might have a point there</p><p> [MENTION=3400]billd91[/MENTION] and [MENTION=66434]ExploderWizard[/MENTION] I like that sometimes but I find that if the players never die when they are beaten then the players are quite happy to wade into combat regardless of their condition because if they win, they win big but if they lose, they will be fine because they will always be captured instead of killed.</p><p></p><p>Batman and Joker are a great combination, as are Superman and Lex Luthor but in both films you know no matter what happens neither Superman nor Batman are in any danger nor will they fail to save the world. The only time Superman failed he was able to obliterate the laws of physics and turn back time by flying around the world superfast. The whole idea of D&D is that the players are mortal and can die, fail, or succeed or even die nobly in securing victory with their characters life. Many on these boards have said that without the possibility of death then their is no challenge.</p><p></p><p>Though in most fights I allow retreat or even capture (the party will be taken before the leader to be executed personally, then free themselves and kill him and his guards, the fight is harder because he has lots of guards instead of just a handful) but some fights, usually where the party have been ambushed then there is no retreat but the party can still surrender.</p><p></p><p>each fight is different, some the players can succeed/fail and the consequences are the same except that the enemy lives, most entail fighting the enemy again later in a worse position. This is a convention of D&D though a lot of the time, defeat means death because otherwise failure means little to the players.</p></blockquote><p></p>
[QUOTE="Omegaxicor, post: 6160572, member: 95351"] Sorry I haven't posted back I have been really busy, [MENTION=20187]GSHamster[/MENTION] you might have a point there [MENTION=3400]billd91[/MENTION] and [MENTION=66434]ExploderWizard[/MENTION] I like that sometimes but I find that if the players never die when they are beaten then the players are quite happy to wade into combat regardless of their condition because if they win, they win big but if they lose, they will be fine because they will always be captured instead of killed. Batman and Joker are a great combination, as are Superman and Lex Luthor but in both films you know no matter what happens neither Superman nor Batman are in any danger nor will they fail to save the world. The only time Superman failed he was able to obliterate the laws of physics and turn back time by flying around the world superfast. The whole idea of D&D is that the players are mortal and can die, fail, or succeed or even die nobly in securing victory with their characters life. Many on these boards have said that without the possibility of death then their is no challenge. Though in most fights I allow retreat or even capture (the party will be taken before the leader to be executed personally, then free themselves and kill him and his guards, the fight is harder because he has lots of guards instead of just a handful) but some fights, usually where the party have been ambushed then there is no retreat but the party can still surrender. each fight is different, some the players can succeed/fail and the consequences are the same except that the enemy lives, most entail fighting the enemy again later in a worse position. This is a convention of D&D though a lot of the time, defeat means death because otherwise failure means little to the players. [/QUOTE]
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