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DMs Advice - Player's bad assumptions
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<blockquote data-quote="pemerton" data-source="post: 6160848" data-attributes="member: 42582"><p>I took [MENTION=95351]Omegaxicor[/MENTION] to be suggesting just that with the remark upthread, twhich I quoted in my post, that "Common sense is an easy fallback but if the battle isn't going to kill them but just deplete their resources enough to have the next fight kill them, since they don't know what the next fight will be".</p><p></p><p></p><p>This is all reasonable advice, but I don't see it borne out in much D&D material. I don't remember the AD&D DMG, or the 3E or 4e ones for that matter, discussing much about the stakes of combat beyond life or death (the 4e DMG2 is a bit different in this respect). The only module I can think of which is set up to contemplate capture of all the PCs is A3 in the Slave Lords series, and mechanically it is presented as a GM cheat.</p><p></p><p>There may be more modules that contemplate one PC being captured and then rescued (though even there I'm drawing a blank at present) but this has its own issues - D&D's action resolution mechanics don't handle geographically separated protagonists very well.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6160848, member: 42582"] I took [MENTION=95351]Omegaxicor[/MENTION] to be suggesting just that with the remark upthread, twhich I quoted in my post, that "Common sense is an easy fallback but if the battle isn't going to kill them but just deplete their resources enough to have the next fight kill them, since they don't know what the next fight will be". This is all reasonable advice, but I don't see it borne out in much D&D material. I don't remember the AD&D DMG, or the 3E or 4e ones for that matter, discussing much about the stakes of combat beyond life or death (the 4e DMG2 is a bit different in this respect). The only module I can think of which is set up to contemplate capture of all the PCs is A3 in the Slave Lords series, and mechanically it is presented as a GM cheat. There may be more modules that contemplate one PC being captured and then rescued (though even there I'm drawing a blank at present) but this has its own issues - D&D's action resolution mechanics don't handle geographically separated protagonists very well. [/QUOTE]
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