Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DMs against the Magical Wal-Mart
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Altalazar" data-source="post: 1431829" data-attributes="member: 939"><p>I never did "walmart". There were shops, mostly for potions and scrolls. Anything else was in a specific list of items a particular shop had, and that would change over time. Actually finding a specific item basically never happened, and to tell the truth, my players in 3E never really looked. They were generally happy with the magic they had found - or been given for rewards - so didn't feel the need to look much. </p><p></p><p>I do allow commissioning of items, though again, this never actually happened either. </p><p></p><p>Part of this may be due to my own crafting of treasure based on what I know the various PCs might need or want, though I do it rather subtly. I alter what is in modules, when I use modules, to make sure I stick to this. I've found it actually adds to the wonder and rarity of items to give players more of what they want and need - there are fewer items floating around, and there is much less tendency to think of any magic item as just "junk" that needs to be sold or traded for something better.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1431829, member: 939"] I never did "walmart". There were shops, mostly for potions and scrolls. Anything else was in a specific list of items a particular shop had, and that would change over time. Actually finding a specific item basically never happened, and to tell the truth, my players in 3E never really looked. They were generally happy with the magic they had found - or been given for rewards - so didn't feel the need to look much. I do allow commissioning of items, though again, this never actually happened either. Part of this may be due to my own crafting of treasure based on what I know the various PCs might need or want, though I do it rather subtly. I alter what is in modules, when I use modules, to make sure I stick to this. I've found it actually adds to the wonder and rarity of items to give players more of what they want and need - there are fewer items floating around, and there is much less tendency to think of any magic item as just "junk" that needs to be sold or traded for something better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DMs against the Magical Wal-Mart
Top