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DMs against the Magical Wal-Mart
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<blockquote data-quote="Quasqueton" data-source="post: 1431871" data-attributes="member: 3854"><p>Why does the "magic item Wal-Mart" concept ever even get discussed?</p><p></p><p>Does anyone think of "mundane item Wal-Marts"?</p><p></p><p>Full plate armor costs as much as many magic items -- do PCs find shops with such armor hanging on maniquins?</p><p></p><p>Are masterwork weapons kept on wallracks behind the counter?</p><p></p><p>Is there a department where adventurers can pick up vials of acid, alchemist fire, and holy water?</p><p></p><p>Are there clothes racks of cleric's vestments, courtier's outfits, or explorer's outfits?</p><p></p><p>Is silk rope in the sporting goods department, or with the negligee?</p><p></p><p>"Do you need a cart for that battering ram, sir?"</p><p></p><p>Isn't it assumed that when an Player buys (marks the gold off his sheet, and writes down the item) the above equipment, the PC goes to the relevant business or craftsman or guild or broker? So why is it thought that when purchasing a magic item, there has to be a magic item store? </p><p></p><p>The DMG has a perfectly use rule for the availability of magic items (and mundane items) -- the gold piece limit of villages, towns, and cities. Why should a <em>cloak of resistance +1</em> be any more difficult to acquire than a suit of masterwork full plate armor, so long as the location's gold piece limit is high enough? And why does everyone think that purchasing the <em>cloak</em> without a lot of in-game hulabaloo means has to come from a Wal-Mart-type store, whereas no one blinks at the thought of "just buying" full plate armor?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1431871, member: 3854"] Why does the "magic item Wal-Mart" concept ever even get discussed? Does anyone think of "mundane item Wal-Marts"? Full plate armor costs as much as many magic items -- do PCs find shops with such armor hanging on maniquins? Are masterwork weapons kept on wallracks behind the counter? Is there a department where adventurers can pick up vials of acid, alchemist fire, and holy water? Are there clothes racks of cleric's vestments, courtier's outfits, or explorer's outfits? Is silk rope in the sporting goods department, or with the negligee? "Do you need a cart for that battering ram, sir?" Isn't it assumed that when an Player buys (marks the gold off his sheet, and writes down the item) the above equipment, the PC goes to the relevant business or craftsman or guild or broker? So why is it thought that when purchasing a magic item, there has to be a magic item store? The DMG has a perfectly use rule for the availability of magic items (and mundane items) -- the gold piece limit of villages, towns, and cities. Why should a [i]cloak of resistance +1[/i] be any more difficult to acquire than a suit of masterwork full plate armor, so long as the location's gold piece limit is high enough? And why does everyone think that purchasing the [i]cloak[/i] without a lot of in-game hulabaloo means has to come from a Wal-Mart-type store, whereas no one blinks at the thought of "just buying" full plate armor? Quasqueton [/QUOTE]
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