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DMs against the Magical Wal-Mart
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<blockquote data-quote="Qualir" data-source="post: 1432714" data-attributes="member: 17391"><p>I typically follow the advice of the Red Wizards of Thay when dealing with magical purchases. No dangerous/destructive items are for sale. This means that players can not purchase wands of fireball, lightning bolt, and so forth. I do allow the purchase of minor (+1 with no additional enhancements) weapons and armor. Even in these cases, a ranking level spellcaster must be present in the town/city. Since I do not agree with the idea of high level NPCs (it steals the players' thunder and they often believe that NPCs should be at their disposal for some odd reason that I do not encourage) it is rare to meet an NPC caster above 10th level. This prohibits rings and staves as well as those pesky inherent bonus books. </p><p></p><p>When my players do meet a upper level NPC capable of crafting on commision, they face a new feat. Empower Item Creation. This allows the caster to take the required XP from the players. No mage in his/her right mind would ever really consider making a powerful item for someone else at the expense of their own power, unless there were extinuating circumstances (freed the soul of the the king from the grips of Grazz't).</p><p></p><p>Of course players can always make their own items. The feat mentioned above comes in pretty handy for those PC spellcasters who are tired of being treated like a cheap arms dealer (Especially since the caster is not the one required to take the feat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p></blockquote><p></p>
[QUOTE="Qualir, post: 1432714, member: 17391"] I typically follow the advice of the Red Wizards of Thay when dealing with magical purchases. No dangerous/destructive items are for sale. This means that players can not purchase wands of fireball, lightning bolt, and so forth. I do allow the purchase of minor (+1 with no additional enhancements) weapons and armor. Even in these cases, a ranking level spellcaster must be present in the town/city. Since I do not agree with the idea of high level NPCs (it steals the players' thunder and they often believe that NPCs should be at their disposal for some odd reason that I do not encourage) it is rare to meet an NPC caster above 10th level. This prohibits rings and staves as well as those pesky inherent bonus books. When my players do meet a upper level NPC capable of crafting on commision, they face a new feat. Empower Item Creation. This allows the caster to take the required XP from the players. No mage in his/her right mind would ever really consider making a powerful item for someone else at the expense of their own power, unless there were extinuating circumstances (freed the soul of the the king from the grips of Grazz't). Of course players can always make their own items. The feat mentioned above comes in pretty handy for those PC spellcasters who are tired of being treated like a cheap arms dealer (Especially since the caster is not the one required to take the feat :D ) [/QUOTE]
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