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DMs against the Magical Wal-Mart
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<blockquote data-quote="diaglo" data-source="post: 1433196" data-attributes="member: 2885"><p>ditto. the players need to be inventive.</p><p>(purely theoretical as it would never happen in my campaign) so they find a +1 dagger and now they want to sell it. they go to the merchant and show it.</p><p></p><p>PC: i've got this +1 dagger for sale.</p><p>Merchant: Eh?</p><p>PC: yeah, this dagger is magical. i'll sell it to you for 1001gp. which is half of its total value.</p><p>Merchant: Eh?</p><p>PC: don't you want magic? i need some cash to buy better stuff.</p><p>Merchant: now you're talking. I've got these magic beans. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>with items in the thousands of gp value...you aren't going to find Commoner 1 or Expert 1 selling or buying them. otherwise they would quickly be stolen by Rogue 1.</p><p></p><p>you need to find someone with the funds. which is hard unto itself. most residents are COmmoner 1 types. the guys who do have the funds aren't necessarily interested.... a la the PCs aren't interested in buying item X...just b/c it is worth Y gps. they want specific items. fighter wants arms & armor, wizard wants ...etc...</p><p></p><p>a lot of thot needs to go into the planning of a campaign before you start. even stuff such as who has the money to buy things. and why would they buy them.</p><p></p><p></p><p>edit: not to mention people need to detect magic and determine various powers of the items they are buying/selling.</p></blockquote><p></p>
[QUOTE="diaglo, post: 1433196, member: 2885"] ditto. the players need to be inventive. (purely theoretical as it would never happen in my campaign) so they find a +1 dagger and now they want to sell it. they go to the merchant and show it. PC: i've got this +1 dagger for sale. Merchant: Eh? PC: yeah, this dagger is magical. i'll sell it to you for 1001gp. which is half of its total value. Merchant: Eh? PC: don't you want magic? i need some cash to buy better stuff. Merchant: now you're talking. I've got these magic beans. :p with items in the thousands of gp value...you aren't going to find Commoner 1 or Expert 1 selling or buying them. otherwise they would quickly be stolen by Rogue 1. you need to find someone with the funds. which is hard unto itself. most residents are COmmoner 1 types. the guys who do have the funds aren't necessarily interested.... a la the PCs aren't interested in buying item X...just b/c it is worth Y gps. they want specific items. fighter wants arms & armor, wizard wants ...etc... a lot of thot needs to go into the planning of a campaign before you start. even stuff such as who has the money to buy things. and why would they buy them. edit: not to mention people need to detect magic and determine various powers of the items they are buying/selling. [/QUOTE]
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