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DMs against the Magical Wal-Mart
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<blockquote data-quote="Orius" data-source="post: 1433419" data-attributes="member: 8863"><p>I do pretty much the same thing. PCs can usually find minor items, potions, +1 or maybe +2 weapons/armor in a large enough community. I have a system to randomly determine what's available. So even if they want a <em>+1 longsword</em>, there's a possibility one might not be available. After all, there are nobles, wealthy merchants, and even NPCs with PC class levels that will theoretically scarf up items too.</p><p> The more powerful stuff can't be bought like going to down to the greengrocer and buying veggies. After all, the NPCs making the items have to spend both gold and XPs to make items, and the as the costs increase, it's not as likely an NPC will sacrifice personal wealth and power just to make an item to sell. Remember, XP costs originally were supposed to something akin to Sauron putting his might and power into the One Ring, that sort of thing. How many NPCs are going to spend that much effort just to make a buck? It's more likely that the NPCs would make the item for either their own use, or for a very specific reason that's important to them. Also, think of where the NPCs are going to be getting the XPs to craft these items. If they're spending time to overcome challenges commensurate with their level to gain the XPs to make magic items, are they going to really have the time to crank out those items on an assembly line? I don't think so.</p></blockquote><p></p>
[QUOTE="Orius, post: 1433419, member: 8863"] I do pretty much the same thing. PCs can usually find minor items, potions, +1 or maybe +2 weapons/armor in a large enough community. I have a system to randomly determine what's available. So even if they want a [i]+1 longsword[/i], there's a possibility one might not be available. After all, there are nobles, wealthy merchants, and even NPCs with PC class levels that will theoretically scarf up items too. The more powerful stuff can't be bought like going to down to the greengrocer and buying veggies. After all, the NPCs making the items have to spend both gold and XPs to make items, and the as the costs increase, it's not as likely an NPC will sacrifice personal wealth and power just to make an item to sell. Remember, XP costs originally were supposed to something akin to Sauron putting his might and power into the One Ring, that sort of thing. How many NPCs are going to spend that much effort just to make a buck? It's more likely that the NPCs would make the item for either their own use, or for a very specific reason that's important to them. Also, think of where the NPCs are going to be getting the XPs to craft these items. If they're spending time to overcome challenges commensurate with their level to gain the XPs to make magic items, are they going to really have the time to crank out those items on an assembly line? I don't think so. [/QUOTE]
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