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DMs against the Magical Wal-Mart
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<blockquote data-quote="Ovinomancer" data-source="post: 1433676" data-attributes="member: 16814"><p>The DMG already allows for there to be wizard/sorcerers/clerics in any city/town/village. So, would it be hard to imagine that most of these practitioners would be motivated by the simple idea of making money? Just because a person has arcane/divine abilities does not mean he/she/it is above the basic desire for money. When you can scrap up 1,333gp for a masterwork sword and some material components, spend 2 days of work, and net 677gp in profit, why wouldn't you? Do this 3 times and you are in 100%profit land. Of course, you have to lose 80xp per sword to do this, but considering the fact that you may be able to retire in wealth, with a magnificent library to follow your own interests at your leisure, wouldn't you do this? Granted, high end items may take some convincing, but when you could retire on one commision with the wealth of a small country, the xp loss just doesn't seem that big.</p><p></p><p>I have never had a magical walmart in my games, both the ones I play in and the ones I run, but I do not restrict the purchase or sale of items within reason and the gp limit of the town the characters are in. I apply the common sense rule: would a mage be willing to make this item/have it on hand?</p><p>As for the sale of items at 50% of market value... if you consider that the person purchasing this item is the proprietor of the shop you are buying in, and that his the primary manufacturer of the goods, then 50% is the cost it would be for him to make the item (-xp), so why would he offer more?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 1433676, member: 16814"] The DMG already allows for there to be wizard/sorcerers/clerics in any city/town/village. So, would it be hard to imagine that most of these practitioners would be motivated by the simple idea of making money? Just because a person has arcane/divine abilities does not mean he/she/it is above the basic desire for money. When you can scrap up 1,333gp for a masterwork sword and some material components, spend 2 days of work, and net 677gp in profit, why wouldn't you? Do this 3 times and you are in 100%profit land. Of course, you have to lose 80xp per sword to do this, but considering the fact that you may be able to retire in wealth, with a magnificent library to follow your own interests at your leisure, wouldn't you do this? Granted, high end items may take some convincing, but when you could retire on one commision with the wealth of a small country, the xp loss just doesn't seem that big. I have never had a magical walmart in my games, both the ones I play in and the ones I run, but I do not restrict the purchase or sale of items within reason and the gp limit of the town the characters are in. I apply the common sense rule: would a mage be willing to make this item/have it on hand? As for the sale of items at 50% of market value... if you consider that the person purchasing this item is the proprietor of the shop you are buying in, and that his the primary manufacturer of the goods, then 50% is the cost it would be for him to make the item (-xp), so why would he offer more? [/QUOTE]
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