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DMs against the Magical Wal-Mart
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<blockquote data-quote="Ace" data-source="post: 1433797" data-attributes="member: 944"><p>I allow non destructive items to be bought without a qualm subject to the wealth rules in the DMG (modified sightly as I have FR amounts of magic) </p><p></p><p>Now I use the power components rule-- No XP can be spent on item creation. Single Use items and items of up to +2 can be made from the inate magic in normal materials </p><p></p><p>Stronger stuff requires rarer components and do to the non abundance of materium (or thaum I use both terms) destructive items are rarely made except by Military Wizards -- This is a social control (as 1/10 of the population has the ability to use wands) and a material one</p><p></p><p>Single use items and items of up to +2 however are very common and easy to buy</p><p></p><p>Other items can be bought with some work or x units of Thaum can be at the rate of 25GP per unit. Thaum is identified with a spellcraft roll of DC15 (taking 10 is allowed too) </p><p></p><p>The players are expected to make their own items in that case. I figure if the players want 425 units of Thaum to make a wond of fireballs they can probably get it (at the rate of 25GP per unit) but it will raise questions and possibly more adventures heh heh heh...</p></blockquote><p></p>
[QUOTE="Ace, post: 1433797, member: 944"] I allow non destructive items to be bought without a qualm subject to the wealth rules in the DMG (modified sightly as I have FR amounts of magic) Now I use the power components rule-- No XP can be spent on item creation. Single Use items and items of up to +2 can be made from the inate magic in normal materials Stronger stuff requires rarer components and do to the non abundance of materium (or thaum I use both terms) destructive items are rarely made except by Military Wizards -- This is a social control (as 1/10 of the population has the ability to use wands) and a material one Single use items and items of up to +2 however are very common and easy to buy Other items can be bought with some work or x units of Thaum can be at the rate of 25GP per unit. Thaum is identified with a spellcraft roll of DC15 (taking 10 is allowed too) The players are expected to make their own items in that case. I figure if the players want 425 units of Thaum to make a wond of fireballs they can probably get it (at the rate of 25GP per unit) but it will raise questions and possibly more adventures heh heh heh... [/QUOTE]
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