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DMs against the Magical Wal-Mart
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<blockquote data-quote="Altalazar" data-source="post: 1435685" data-attributes="member: 939"><p>Whether they can be bought and sold over the counter is actually a different issue from how much they actually cost when you do manage to find one. There is some relation between the two, but not as much as you might think.</p><p></p><p>So you might look, rather in vain, for a specific item, but if you are just looking to buy a "magic item" of some type, odds are you will be able to locate someone in a big city who actually has an item for sale, and it may not even cost that much. It is another question entirely whether it is even worth it to you to buy the item - if it isn't something you can use, perhaps you wouldn't. Or perhaps you would, in hopes of using it, along with gold, to acquire another item later on. A chance to acquire an "orange" to later trade for an "apple". In my games, magic items aren't exactly abundant. Specific items are far easier to commission than find. Potions and scrolls are the only thing generally in "abundance" (if you can call it that). You may find the odd shop or person with a magical item for sale, but it isn't like it is over the counter. It is more like finding an old, retired Dwarf, who runs an inn, and has a battered old, yet definitely magical, shield hanging over the mantle in the common room of the inn. He certainly has plenty of stories to tell about that shield. And pehaps he'll even part with it, for some gold, or perhaps if you do something for him... </p><p></p><p>I like magic being reasonably rare and interesting. I try and place items (in treasure and as rewards for jobs) that the players will find useful for their character concepts such that they never really feel much need to go looking to buy a specific item. That has worked out rather well.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1435685, member: 939"] Whether they can be bought and sold over the counter is actually a different issue from how much they actually cost when you do manage to find one. There is some relation between the two, but not as much as you might think. So you might look, rather in vain, for a specific item, but if you are just looking to buy a "magic item" of some type, odds are you will be able to locate someone in a big city who actually has an item for sale, and it may not even cost that much. It is another question entirely whether it is even worth it to you to buy the item - if it isn't something you can use, perhaps you wouldn't. Or perhaps you would, in hopes of using it, along with gold, to acquire another item later on. A chance to acquire an "orange" to later trade for an "apple". In my games, magic items aren't exactly abundant. Specific items are far easier to commission than find. Potions and scrolls are the only thing generally in "abundance" (if you can call it that). You may find the odd shop or person with a magical item for sale, but it isn't like it is over the counter. It is more like finding an old, retired Dwarf, who runs an inn, and has a battered old, yet definitely magical, shield hanging over the mantle in the common room of the inn. He certainly has plenty of stories to tell about that shield. And pehaps he'll even part with it, for some gold, or perhaps if you do something for him... I like magic being reasonably rare and interesting. I try and place items (in treasure and as rewards for jobs) that the players will find useful for their character concepts such that they never really feel much need to go looking to buy a specific item. That has worked out rather well. [/QUOTE]
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