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DMs against the Magical Wal-Mart
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<blockquote data-quote="Dareoon Dalandrove" data-source="post: 1439152" data-attributes="member: 2277"><p>I got a question for all the haters here. What do you do when a player wants to get rid of a useless item?</p><p></p><p>"Ahh yea sorry Sam your just going to have to drop the flamming burst greatsword because I don't allow magic shops."</p><p></p><p>That's real nice. So you don't allow magic shops, so as the same rule applies it would be very difficult to sell magic items. Every adventuring group would/does end up with things that they don't want. By allowing them to sell it they can easily move on. After all wealth to some pc's is important. Weither they want to make their own items, build keeps, buy beer and ladies err.. company, or even pay their retianers. </p><p></p><p>For those of you who try to hamper your players who want to buy magic items by raising prices you only keep things equal. If the party sells the Flamming Burst Greatsword for a few hundred thousand gold, they can still afford the over priced items that they wanted to buy anyway.</p><p></p><p>In a real fantasy world there will always be trade in commodities that people want, like magic. By cutting out ALL magic shops you only hurt your players. The correct thing to do is to restrict content. "Sorry sir, no Helms of brilliance in stock." By doing this you allow for some items that they players want and still encourage them to make their own, IF they can. Not every group is going to have a wizard/cleric with ALL of the item creation feats. There's other things they probebly want to be able to do.</p></blockquote><p></p>
[QUOTE="Dareoon Dalandrove, post: 1439152, member: 2277"] I got a question for all the haters here. What do you do when a player wants to get rid of a useless item? "Ahh yea sorry Sam your just going to have to drop the flamming burst greatsword because I don't allow magic shops." That's real nice. So you don't allow magic shops, so as the same rule applies it would be very difficult to sell magic items. Every adventuring group would/does end up with things that they don't want. By allowing them to sell it they can easily move on. After all wealth to some pc's is important. Weither they want to make their own items, build keeps, buy beer and ladies err.. company, or even pay their retianers. For those of you who try to hamper your players who want to buy magic items by raising prices you only keep things equal. If the party sells the Flamming Burst Greatsword for a few hundred thousand gold, they can still afford the over priced items that they wanted to buy anyway. In a real fantasy world there will always be trade in commodities that people want, like magic. By cutting out ALL magic shops you only hurt your players. The correct thing to do is to restrict content. "Sorry sir, no Helms of brilliance in stock." By doing this you allow for some items that they players want and still encourage them to make their own, IF they can. Not every group is going to have a wizard/cleric with ALL of the item creation feats. There's other things they probebly want to be able to do. [/QUOTE]
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