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DMs against the Magical Wal-Mart
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<blockquote data-quote="Campbell" data-source="post: 1439270" data-attributes="member: 16586"><p>It's largely dependent on the campaign setting that's in use in our games, but generally PCs end up dealing with a fence if they're primarily after monetary compensation. This is espicially true if they came upon given items through less than suitable means.</p><p></p><p>Magical wealth can also be used as means of gaining political leverage with a variety of groups. Additionally,their supply of magic items may be used to outfit chosen retainers, and allies.</p><p></p><p>This also generally applies to dangerous mundane equipment, although such equipment is generally easier to come by since may be created without an expenditure of a caster's life force. Magic iteams might even cost less to purchase, but in our games the acquisition process will generally take more time.  </p><p></p><p></p><p></p><p>It's not really the assertion that the commodities will be traded that is bothersome. It's the general assertion that people in a fantasy world can go to a 'shop' to buy magic items that gets to the people I game with, or that such items are mass-produced. It seems to me that potentially dangerous goods should not be traded on the open market in most places, espicially when such equipment requires master craftsmanship, and a partial heaping of a spell caster's life force. </p><p></p><p></p><p></p><p>The rules in the Artificer's Handbook have helped ease the burden in our group.</p><p></p><p>Summary: I understand your concerns, and I agree that DMs should receive player feedback on the issue, before they make any decisions. Issues like magic item shops are a good part of what I love about roleplaying games; if the group of people you game with likes to do things a certain way, that's the right way.</p></blockquote><p></p>
[QUOTE="Campbell, post: 1439270, member: 16586"] It's largely dependent on the campaign setting that's in use in our games, but generally PCs end up dealing with a fence if they're primarily after monetary compensation. This is espicially true if they came upon given items through less than suitable means. Magical wealth can also be used as means of gaining political leverage with a variety of groups. Additionally,their supply of magic items may be used to outfit chosen retainers, and allies. This also generally applies to dangerous mundane equipment, although such equipment is generally easier to come by since may be created without an expenditure of a caster's life force. Magic iteams might even cost less to purchase, but in our games the acquisition process will generally take more time. It's not really the assertion that the commodities will be traded that is bothersome. It's the general assertion that people in a fantasy world can go to a 'shop' to buy magic items that gets to the people I game with, or that such items are mass-produced. It seems to me that potentially dangerous goods should not be traded on the open market in most places, espicially when such equipment requires master craftsmanship, and a partial heaping of a spell caster's life force. The rules in the Artificer's Handbook have helped ease the burden in our group. Summary: I understand your concerns, and I agree that DMs should receive player feedback on the issue, before they make any decisions. Issues like magic item shops are a good part of what I love about roleplaying games; if the group of people you game with likes to do things a certain way, that's the right way. [/QUOTE]
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