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DMs against the Magical Wal-Mart
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<blockquote data-quote="Whisper72" data-source="post: 1439904" data-attributes="member: 17339"><p>Hong,</p><p></p><p>Sorry if I was not very diplomatic. You are right that it is only my own view on things that I would consider a character based on a single weapon to be a strange way to play, but that it is a perfectly legit way to structure a PC.</p><p></p><p>On the other hand, if the PC is so built up around a certain weapon, then it should not be a necessity to get a magical weapon. So the PC with the Axe specialization finding a magical Sword in stead, would either:</p><p>- trade the sword at earliest opportunity but fight with it in the meantime cuz its magical</p><p>- trade the sword at earliest opportunity but fight with the axe in the meantime cuz that is the way he likes to fight.</p><p></p><p>The problem I had is that a character who wants to play a certain way must be flexible one way or the other:</p><p></p><p>Either you play the axe-guy and then the sword is 'useless'</p><p>Or your thirst for a magic weapon is so big, then you need to let go off the Axe specialty.</p><p></p><p>As DM I would be irritated by a player who wants to have it both ways, and is disappointed by finding a magical sword complaining 'its useless to me', 'you must give me something I like, why don't you let me buy it'.</p><p></p><p>On the other hand, there would IMHO never be anything wrong with the comissioning of a special weapon, tailormade to the precise wishes of the PC. Simply do not expect to carry only cash to that deal, the maker will want to see a 'fair trade'; i.e. magic for magic. But that is only the way _I_ would want to play it.</p><p></p><p>So again, sorry if I did not explain my gripe of inflexibility enuff, I was not trying to flame the choice of playing a weaponsmaster in and of itself, merely the way that someone would then expect to be treated, i.e. demanding to have instant access to the type of _magical_ weapon you happen to be specialized in...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 1439904, member: 17339"] Hong, Sorry if I was not very diplomatic. You are right that it is only my own view on things that I would consider a character based on a single weapon to be a strange way to play, but that it is a perfectly legit way to structure a PC. On the other hand, if the PC is so built up around a certain weapon, then it should not be a necessity to get a magical weapon. So the PC with the Axe specialization finding a magical Sword in stead, would either: - trade the sword at earliest opportunity but fight with it in the meantime cuz its magical - trade the sword at earliest opportunity but fight with the axe in the meantime cuz that is the way he likes to fight. The problem I had is that a character who wants to play a certain way must be flexible one way or the other: Either you play the axe-guy and then the sword is 'useless' Or your thirst for a magic weapon is so big, then you need to let go off the Axe specialty. As DM I would be irritated by a player who wants to have it both ways, and is disappointed by finding a magical sword complaining 'its useless to me', 'you must give me something I like, why don't you let me buy it'. On the other hand, there would IMHO never be anything wrong with the comissioning of a special weapon, tailormade to the precise wishes of the PC. Simply do not expect to carry only cash to that deal, the maker will want to see a 'fair trade'; i.e. magic for magic. But that is only the way _I_ would want to play it. So again, sorry if I did not explain my gripe of inflexibility enuff, I was not trying to flame the choice of playing a weaponsmaster in and of itself, merely the way that someone would then expect to be treated, i.e. demanding to have instant access to the type of _magical_ weapon you happen to be specialized in... [/QUOTE]
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