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<blockquote data-quote="poilbrun" data-source="post: 127006" data-attributes="member: 532"><p>Right now, I DM a campaign with <strong>ONE</strong> player, and even then, I do not play a NPC. But then, the story is player-driven, not DM-driven... Even in my campaigns with more players, I either try to make the adventures that fit the composition of the party, or, to the contrary, its weakness. My players usually do not like me to give them the solutions to their problems. If they decide to create a party with 4 wizards, they do not want me to add two fighters to the party, that would spoil their fun.</p><p></p><p>However, to help you and answer your question : I'd play an apprentice of one of the players. It could be great fun both for you and the player to have his apprentice play with him. You could make him level 1 now and use the rules in the FRCS for XP progression so that he slowly reaches a level below his "master" (and is useful : as a level 1, he won't be useful now). This has three benefits : first, it doesn't take anything from the players (if you use an original NPC, the risk is that you'll have to play his "originality" during an encounter with another NPC... and according to my experience, nothing bores the players more than the DM playing all alone!); second, it adds a twist in the story for the master of the NPC; third, it adds power without bringing too much change to the game, since the powers of the NPC will be very much alike the powers of one of the PC...</p></blockquote><p></p>
[QUOTE="poilbrun, post: 127006, member: 532"] Right now, I DM a campaign with [B]ONE[/B] player, and even then, I do not play a NPC. But then, the story is player-driven, not DM-driven... Even in my campaigns with more players, I either try to make the adventures that fit the composition of the party, or, to the contrary, its weakness. My players usually do not like me to give them the solutions to their problems. If they decide to create a party with 4 wizards, they do not want me to add two fighters to the party, that would spoil their fun. However, to help you and answer your question : I'd play an apprentice of one of the players. It could be great fun both for you and the player to have his apprentice play with him. You could make him level 1 now and use the rules in the FRCS for XP progression so that he slowly reaches a level below his "master" (and is useful : as a level 1, he won't be useful now). This has three benefits : first, it doesn't take anything from the players (if you use an original NPC, the risk is that you'll have to play his "originality" during an encounter with another NPC... and according to my experience, nothing bores the players more than the DM playing all alone!); second, it adds a twist in the story for the master of the NPC; third, it adds power without bringing too much change to the game, since the powers of the NPC will be very much alike the powers of one of the PC... [/QUOTE]
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