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DM's and Rules Lawyers - How Would You Rule this Deadly Situation?
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<blockquote data-quote="Zephyrus" data-source="post: 2538366" data-attributes="member: 8728"><p>colored text taken from the SRD</p><p></p><p><span style="color: Sandybrown">Moving through a Square</span></p><p><span style="color: Sandybrown">Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn’t provide you with cover.</span></p><p><span style="color: Sandybrown"></span></p><p><span style="color: Sandybrown">Opponent: You can’t move through a square occupied by an opponent, unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. (Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares.)</span></p><p><span style="color: Sandybrown"></span></p><p><span style="color: Sandybrown">Ending Your Movement: You can’t end your movement in the same square as another creature unless it is helpless.</span></p><p><span style="color: Sandybrown"></span></p><p><span style="color: Sandybrown">Overrun: During your movement or as part of a charge, you can attempt to move through a square occupied by an opponent.</span></p><p><span style="color: Sandybrown"></span></p><p><span style="color: Sandybrown">Tumbling: A trained character can attempt to tumble through a square occupied by an opponent (see the Tumble skill).</span></p><p><span style="color: Sandybrown"></span></p><p><span style="color: Sandybrown">Very Small Creature: A Fine, Diminutive, or Tiny creature can move into or through an occupied square. The creature provokes attacks of opportunity when doing so.</span></p><p><span style="color: Sandybrown"></span></p><p><span style="color: Sandybrown">Square Occupied by Creature Three Sizes Larger or Smaller: Any creature can move through a square occupied by a creature three size categories larger than it is.</span></p><p><span style="color: Sandybrown"></span></p><p><span style="color: Sandybrown">A big creature can move through a square occupied by a creature three size categories smaller than it is.</span></p><p><span style="color: Sandybrown"></span></p><p><span style="color: Sandybrown">Designated Exceptions: Some creatures break the above rules. A creature that completely fills the squares it occupies cannot be moved past, even with the Tumble skill or similar special abilities.</span></p><p></p><p>Fundamentally one of two things should have been determined. Was the phantom steed a friend or not. If Yes, then he could move through it, however it would not have provided cover.</p><p></p><p><span style="color: Sandybrown">You conjure a Large, quasi-real, horselike creature. The steed can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.</span></p><p></p><p>The steed is defined that it only works for one person. Does this make it into an opponent or is it does it become simple an obstical. If it was designated as an opponent he could argue that while an opponent it is helpless (as is was unable to recieve direction from the caster) and thus move through it as if it was a helpless opponent. OR... more likly since he's taking somewhat of a middle ground. consider it an Obstical.</p><p></p><p><span style="color: Sandybrown">Obstacles: Like difficult terrain, obstacles can hamper movement. If an obstacle hampers movement but doesn’t completely block it each obstructed square or obstacle between squares counts as 2 squares of movement. You must pay this cost to cross the barrier, in addition to the cost to move into the square on the other side. If you don’t have sufficient movement to cross the barrier and move into the square on the other side, you can’t cross the barrier. Some obstacles may also require a skill check to cross.</span></p><p><span style="color: Sandybrown"></span></p><p><span style="color: Sandybrown">On the other hand, some obstacles block movement entirely. A character can’t move through a blocking obstacle.</span></p><p><span style="color: Sandybrown"></span></p><p><span style="color: Sandybrown">Flying and incorporeal creatures can avoid most obstacles.</span></p><p></p><p>If considered an Obstical its simple a matter if its a plain obstical or a blocking obstical. considering the description of the hooves (smoke colored and insubstantial) I would rull in favor that it would be a plain (not-blocking) obstical. </p><p></p><p>If treated as an Obstical I would allow some measure of cover to be gained (1/4 to 1/2 cover) as the fighter moves through the squares. </p><p></p><p></p><p>My ruling in the situation would be either that the Phantom Steed while not designated for the fighter would still be considered a 'friend' for the purposes of moving throught its square as it was created by a friendly caster. This the simplest solution. Alternatly I would rule that the Phantom Steed is neither friend or opponent to both the Golem and the fighter and thus would consider it an obstical. As such I would have granted the fighter most likly 1/4 cover (as he would provoke the attack on the 'near' side of the phantom steed vs the far side).</p><p></p><p>The minor AC bonus granted by 1/4 is not major but could potentialy aid in avoiding a hit from an AoO. This would also result in a more cinimatically attractive alternative as the fighter scrambles past the phantom steed only to not be quick enough or for the steed to interfear with the Golem enough the blow misses.</p><p></p><p>(appology for the long post)</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 2538366, member: 8728"] colored text taken from the SRD [COLOR=Sandybrown]Moving through a Square Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn’t provide you with cover. Opponent: You can’t move through a square occupied by an opponent, unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. (Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares.) Ending Your Movement: You can’t end your movement in the same square as another creature unless it is helpless. Overrun: During your movement or as part of a charge, you can attempt to move through a square occupied by an opponent. Tumbling: A trained character can attempt to tumble through a square occupied by an opponent (see the Tumble skill). Very Small Creature: A Fine, Diminutive, or Tiny creature can move into or through an occupied square. The creature provokes attacks of opportunity when doing so. Square Occupied by Creature Three Sizes Larger or Smaller: Any creature can move through a square occupied by a creature three size categories larger than it is. A big creature can move through a square occupied by a creature three size categories smaller than it is. Designated Exceptions: Some creatures break the above rules. A creature that completely fills the squares it occupies cannot be moved past, even with the Tumble skill or similar special abilities.[/COLOR] Fundamentally one of two things should have been determined. Was the phantom steed a friend or not. If Yes, then he could move through it, however it would not have provided cover. [COLOR=Sandybrown]You conjure a Large, quasi-real, horselike creature. The steed can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.[/COLOR] The steed is defined that it only works for one person. Does this make it into an opponent or is it does it become simple an obstical. If it was designated as an opponent he could argue that while an opponent it is helpless (as is was unable to recieve direction from the caster) and thus move through it as if it was a helpless opponent. OR... more likly since he's taking somewhat of a middle ground. consider it an Obstical. [COLOR=Sandybrown]Obstacles: Like difficult terrain, obstacles can hamper movement. If an obstacle hampers movement but doesn’t completely block it each obstructed square or obstacle between squares counts as 2 squares of movement. You must pay this cost to cross the barrier, in addition to the cost to move into the square on the other side. If you don’t have sufficient movement to cross the barrier and move into the square on the other side, you can’t cross the barrier. Some obstacles may also require a skill check to cross. On the other hand, some obstacles block movement entirely. A character can’t move through a blocking obstacle. Flying and incorporeal creatures can avoid most obstacles.[/COLOR] If considered an Obstical its simple a matter if its a plain obstical or a blocking obstical. considering the description of the hooves (smoke colored and insubstantial) I would rull in favor that it would be a plain (not-blocking) obstical. If treated as an Obstical I would allow some measure of cover to be gained (1/4 to 1/2 cover) as the fighter moves through the squares. My ruling in the situation would be either that the Phantom Steed while not designated for the fighter would still be considered a 'friend' for the purposes of moving throught its square as it was created by a friendly caster. This the simplest solution. Alternatly I would rule that the Phantom Steed is neither friend or opponent to both the Golem and the fighter and thus would consider it an obstical. As such I would have granted the fighter most likly 1/4 cover (as he would provoke the attack on the 'near' side of the phantom steed vs the far side). The minor AC bonus granted by 1/4 is not major but could potentialy aid in avoiding a hit from an AoO. This would also result in a more cinimatically attractive alternative as the fighter scrambles past the phantom steed only to not be quick enough or for the steed to interfear with the Golem enough the blow misses. (appology for the long post) [/QUOTE]
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