Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM's and their Paladins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Galethorn" data-source="post: 1785033" data-attributes="member: 7888"><p>0.) I use Grim Tales in favor of D&D, so a Strong/Dedicated Hero is the closest you get to a <em>mechanically real</em> Paladin.</p><p></p><p>1.) There are no 'lawful good holy warriors of good and/or lawful gods'.</p><p></p><p>2.) However, there are 'noble (as in 'not a peasant') warriors with high ideals, who fight for what they believe in'. These guys (knights, thanes, war-chiefs, etc., depending on the culture) are, basically, the closest you get to Paladins in my game, from a roleplaying standpoint.</p><p></p><p>3.) You don't get poked in the vital bits with the 'moral dilemma stick' every session just because you chose to play an honorable warrior, but there's a certain amount of 'honorable work' you're expected to do, if you're in some kind of order, or made some kind of pledge to your lord. So, you're just held to a higher standard (and more greatly renowned) for those itchy moral dilemmas.</p><p></p><p>4.) You get a squire if you're literally a knight, but they're only really good for doing those sorts of things that the other players wouldn't; cleaning your horse, carrying your sword (if it's too big to hang at the hip), giving minor advice, acting as a herald, menial labor ("Cromley, get me a danish!"), and the all-important 'ever-present mouth for the DM to give background information' ("Cromley chuckles, 'My lord, the Crafters are only honorable compared to the other guilds in this city! They'll hire thieves and assassins if they need them.'").</p><p></p><p>5.) Unless anybody else wants to, you have to be the party leader. If you <em>want</em> to be the party leader, and somebody else does, you've gotta roleplay the situation out in character, if only for my entertainment.</p><p></p><p>6.) The only thing you lose for breaking your code is high-standing in your order/with your liege-lord. If you break the code/pledge badly enough, you might get a price put on your head, but you'll more likely get your position/land taken away.</p><p></p><p>7.) I'll probably let you bend the rules a bit with the Action Points, but only if it helps the game, and doesn't cheese off the other players.</p><p></p><p>8.) You get high social standing, which has <em>lots</em> of benefits, though they don't affect combat in any real way that wouldn't benefit the other players as well; mostly, it means you get extra social rights, like getting to own land in some kingdoms, or being exempt from certain taxes and restrictions.</p></blockquote><p></p>
[QUOTE="Galethorn, post: 1785033, member: 7888"] 0.) I use Grim Tales in favor of D&D, so a Strong/Dedicated Hero is the closest you get to a [i]mechanically real[/i] Paladin. 1.) There are no 'lawful good holy warriors of good and/or lawful gods'. 2.) However, there are 'noble (as in 'not a peasant') warriors with high ideals, who fight for what they believe in'. These guys (knights, thanes, war-chiefs, etc., depending on the culture) are, basically, the closest you get to Paladins in my game, from a roleplaying standpoint. 3.) You don't get poked in the vital bits with the 'moral dilemma stick' every session just because you chose to play an honorable warrior, but there's a certain amount of 'honorable work' you're expected to do, if you're in some kind of order, or made some kind of pledge to your lord. So, you're just held to a higher standard (and more greatly renowned) for those itchy moral dilemmas. 4.) You get a squire if you're literally a knight, but they're only really good for doing those sorts of things that the other players wouldn't; cleaning your horse, carrying your sword (if it's too big to hang at the hip), giving minor advice, acting as a herald, menial labor ("Cromley, get me a danish!"), and the all-important 'ever-present mouth for the DM to give background information' ("Cromley chuckles, 'My lord, the Crafters are only honorable compared to the other guilds in this city! They'll hire thieves and assassins if they need them.'"). 5.) Unless anybody else wants to, you have to be the party leader. If you [i]want[/i] to be the party leader, and somebody else does, you've gotta roleplay the situation out in character, if only for my entertainment. 6.) The only thing you lose for breaking your code is high-standing in your order/with your liege-lord. If you break the code/pledge badly enough, you might get a price put on your head, but you'll more likely get your position/land taken away. 7.) I'll probably let you bend the rules a bit with the Action Points, but only if it helps the game, and doesn't cheese off the other players. 8.) You get high social standing, which has [i]lots[/i] of benefits, though they don't affect combat in any real way that wouldn't benefit the other players as well; mostly, it means you get extra social rights, like getting to own land in some kingdoms, or being exempt from certain taxes and restrictions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM's and their Paladins
Top