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DM's and their Paladins
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<blockquote data-quote="J-Buzz" data-source="post: 1785485" data-attributes="member: 17925"><p><strong>Paladins are tough to play.</strong></p><p></p><p>I play a paladin in one of the games I play in, and it is fun and interesting cause you have to form an opinion on everything your party members do. I play him a little arrogant also. For example when we took over a keep, I took the biggest room and when someone comes up with a good idea, I talk as if I came up with the idea. However, not the point I was going for got a little off topic... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>What I wanted to mention is; it is hard to think LG, mainly cause you don't know what Lawful might be where you are at. Also we all have an idea of the code of conduct, but there are still places where I am not sure what to do. So the DM for that game allows me a knowledge religion check to see if my god would be angered by an action, or a knowledge nobility to see if it falls in my code of conduct.</p><p></p><p>For example, we came across illithads (not sure of spelling sorry), that were chained up. As evil creatures what do I do playing a paladin? I figured I need to fight evil and kill them, but was not sure if it would violate my code of conduct to kill them in cold blood being unable to defend them. So my DM allowed a knowledge roll to help me.....</p><p></p><p>It is something I liked because you should be allowed to make mistakes, but as a 15th level Paladin I would know my code of conduct even if as a player I do not.</p></blockquote><p></p>
[QUOTE="J-Buzz, post: 1785485, member: 17925"] [b]Paladins are tough to play.[/b] I play a paladin in one of the games I play in, and it is fun and interesting cause you have to form an opinion on everything your party members do. I play him a little arrogant also. For example when we took over a keep, I took the biggest room and when someone comes up with a good idea, I talk as if I came up with the idea. However, not the point I was going for got a little off topic... :) What I wanted to mention is; it is hard to think LG, mainly cause you don't know what Lawful might be where you are at. Also we all have an idea of the code of conduct, but there are still places where I am not sure what to do. So the DM for that game allows me a knowledge religion check to see if my god would be angered by an action, or a knowledge nobility to see if it falls in my code of conduct. For example, we came across illithads (not sure of spelling sorry), that were chained up. As evil creatures what do I do playing a paladin? I figured I need to fight evil and kill them, but was not sure if it would violate my code of conduct to kill them in cold blood being unable to defend them. So my DM allowed a knowledge roll to help me..... It is something I liked because you should be allowed to make mistakes, but as a 15th level Paladin I would know my code of conduct even if as a player I do not. [/QUOTE]
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