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DMs are too easy on their players
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<blockquote data-quote="Treebore" data-source="post: 3630311" data-attributes="member: 10177"><p>Oh please, lets not start that "adversarial" argument again.</p><p></p><p>I have seen DM's who are truly adversarial. They truly love putting PC's through death machince dungeons and see how far they get. That isn't what is being talked about here.</p><p></p><p>Whats being talked about here is having your players totally convinced that they are going to die if they go the wrong way, make a bad roll, face one more bad guy, etc... Until its all over, you sit back, and realize that the DM got you so into it you forgot you were just playing a game. The DM was just there doing their job making you feel like you were fighting for your life, and feeling the thrill and excitement of living anyways, or dying.</p><p></p><p>Nothing truly adversarial about it.</p><p></p><p>What its about is running a game so intense that players are shaking, crying, and shouting for joy that they made it. Or bummed that they didn't, but man it was one heck of a ride until it ended!</p><p></p><p>Thats what kind of adversarial DMing is being talked about here.</p><p></p><p></p><p>Check out Goodman Games new module line. Its all about this kind of gaming.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3630311, member: 10177"] Oh please, lets not start that "adversarial" argument again. I have seen DM's who are truly adversarial. They truly love putting PC's through death machince dungeons and see how far they get. That isn't what is being talked about here. Whats being talked about here is having your players totally convinced that they are going to die if they go the wrong way, make a bad roll, face one more bad guy, etc... Until its all over, you sit back, and realize that the DM got you so into it you forgot you were just playing a game. The DM was just there doing their job making you feel like you were fighting for your life, and feeling the thrill and excitement of living anyways, or dying. Nothing truly adversarial about it. What its about is running a game so intense that players are shaking, crying, and shouting for joy that they made it. Or bummed that they didn't, but man it was one heck of a ride until it ended! Thats what kind of adversarial DMing is being talked about here. Check out Goodman Games new module line. Its all about this kind of gaming. [/QUOTE]
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