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General Tabletop Discussion
*TTRPGs General
DMs are too easy on their players
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<blockquote data-quote="Harmon" data-source="post: 3630422" data-attributes="member: 24357"><p>Problem with this GMing style-</p><p></p><p>Personally, I like characters with back ground, and substance that takes days and weeks to make, and work through.</p><p></p><p>I know I could make up dozens of characters that have dozens of different backgrounds, quirks, and interesting little family stories, but why? I mean the GM is out to kill my character, so...</p><p><strong>GM</strong>- "so what's your next character?"</p><p><strong>Me</strong>- "the group needs a Cleric, so a cleric."</p><p><strong>GM</strong>- "what's his name?"</p><p><strong>Me</strong>- "George, George the Cleric."</p><p><strong>GM</strong>- "your last five characters have been named George. George the Monk, George the Fighter, I am detecting a theme? Do you have a back story?" <he receives a tattered and old bit of paper> "this is the same one as George, the fighter?"</p><p><strong>Me</strong>- "Yep, I'd make up something different if you would stop throwing CR 20 encounters around at a group of 5th level characters. Personally its boring to me."</p><p></p><p>Why is it boring? Because the Players just start thinking about their next character. And I have done that, started talking to other Players about- "you want to play the cleric after this fight is over?"</p><p></p><p>I guess that when you are 5th level, and you have a 17 AC, and a creature that can spot invisible things, and travel almost three times faster then you with his +32 Bite and Swallow Whole. Well its kinda stupid to even entertain the thought that you have more then a 5% chance of surviving a single round.</p><p></p><p>I suppose if its what your regular group likes after a decade of play, then well, have fun. Me, I might show up every week, but I would get a white board for a character sheet after a while.</p></blockquote><p></p>
[QUOTE="Harmon, post: 3630422, member: 24357"] Problem with this GMing style- Personally, I like characters with back ground, and substance that takes days and weeks to make, and work through. I know I could make up dozens of characters that have dozens of different backgrounds, quirks, and interesting little family stories, but why? I mean the GM is out to kill my character, so... [B]GM[/B]- "so what's your next character?" [B]Me[/B]- "the group needs a Cleric, so a cleric." [B]GM[/B]- "what's his name?" [B]Me[/B]- "George, George the Cleric." [B]GM[/B]- "your last five characters have been named George. George the Monk, George the Fighter, I am detecting a theme? Do you have a back story?" <he receives a tattered and old bit of paper> "this is the same one as George, the fighter?" [B]Me[/B]- "Yep, I'd make up something different if you would stop throwing CR 20 encounters around at a group of 5th level characters. Personally its boring to me." Why is it boring? Because the Players just start thinking about their next character. And I have done that, started talking to other Players about- "you want to play the cleric after this fight is over?" I guess that when you are 5th level, and you have a 17 AC, and a creature that can spot invisible things, and travel almost three times faster then you with his +32 Bite and Swallow Whole. Well its kinda stupid to even entertain the thought that you have more then a 5% chance of surviving a single round. I suppose if its what your regular group likes after a decade of play, then well, have fun. Me, I might show up every week, but I would get a white board for a character sheet after a while. [/QUOTE]
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