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*TTRPGs General
DMs are too easy on their players
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<blockquote data-quote="Arkhandus" data-source="post: 3630460" data-attributes="member: 13966"><p>Yes, I've played in one or two games that were remarkably similar to some of your examples. But I have the good sense to avoid sticking with a DM who just wants to waste my time. I have no need to stay at a table where the DM arbitrarily seeks ways to slaughter PCs early every session and then laughs at the player for their 'misfortune'.</p><p></p><p>I already admitted there are different degrees of Rat B@st@rdry in DMing. And if your players are being hounded so much, it doesn't matter if you don't <em>actually</em> kill their PCs very often, as long as they're still spending their <strong>game</strong>-time being harangued, mauled, and stressed <em>all the time</em>, it's still not going to be fun for most players.</p><p></p><p><em>Somehow</em> I manage to keep my players entertained and feeling the tension when it matters, without annoying them constantly. -_-</p><p>PCs still die, just not very often (the PCs have had enough close calls, and the occasional gruesome death, that they know well their mortality; those are just few and far between, but happen enough that the party is aware they <em>can</em> get TPK'd if they get <em>too</em> sloppy, so tough fights really do get tense cuz they know I aim to challenge them).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3630460, member: 13966"] Yes, I've played in one or two games that were remarkably similar to some of your examples. But I have the good sense to avoid sticking with a DM who just wants to waste my time. I have no need to stay at a table where the DM arbitrarily seeks ways to slaughter PCs early every session and then laughs at the player for their 'misfortune'. I already admitted there are different degrees of Rat B@st@rdry in DMing. And if your players are being hounded so much, it doesn't matter if you don't [I]actually[/I] kill their PCs very often, as long as they're still spending their [B]game[/B]-time being harangued, mauled, and stressed [I]all the time[/I], it's still not going to be fun for most players. [I]Somehow[/I] I manage to keep my players entertained and feeling the tension when it matters, without annoying them constantly. -_- PCs still die, just not very often (the PCs have had enough close calls, and the occasional gruesome death, that they know well their mortality; those are just few and far between, but happen enough that the party is aware they [I]can[/I] get TPK'd if they get [I]too[/I] sloppy, so tough fights really do get tense cuz they know I aim to challenge them). [/QUOTE]
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