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*TTRPGs General
DMs are too easy on their players
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<blockquote data-quote="Lanefan" data-source="post: 3630643" data-attributes="member: 29398"><p>Some of you seem to be missing a point Edena stressed in the original post: the idea is not necessarily to kill the PCs, but to make the players *think* you're gonna kill the PCs...there's a subtle but significant difference.</p><p></p><p>My house rulebook has, right there in the introduction, a note saying that no matter what happens, sooner or later your character *will* die so be ready to deal with that. And, eventually, they all do...at least temporarily (revival spells are a useful thing), from a staggering variety of causes some of which I as DM have absolutely nothing to do with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But yes, let the players think the party's going to sail through everything and it gets boring in a hurry. If I'm in a party where we deserve to get TPK'ed, then put the hammer down and bloody well kill us; we might mourn the loss of our characters, but you'll not lose any respect as a DM. (by the same token, if we don't deserve to be TPK'ed, try and let at least one or two of us survive...)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3630643, member: 29398"] Some of you seem to be missing a point Edena stressed in the original post: the idea is not necessarily to kill the PCs, but to make the players *think* you're gonna kill the PCs...there's a subtle but significant difference. My house rulebook has, right there in the introduction, a note saying that no matter what happens, sooner or later your character *will* die so be ready to deal with that. And, eventually, they all do...at least temporarily (revival spells are a useful thing), from a staggering variety of causes some of which I as DM have absolutely nothing to do with. :) But yes, let the players think the party's going to sail through everything and it gets boring in a hurry. If I'm in a party where we deserve to get TPK'ed, then put the hammer down and bloody well kill us; we might mourn the loss of our characters, but you'll not lose any respect as a DM. (by the same token, if we don't deserve to be TPK'ed, try and let at least one or two of us survive...) Lanefan [/QUOTE]
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