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General Tabletop Discussion
*TTRPGs General
DMs are too easy on their players
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<blockquote data-quote="Mouseferatu" data-source="post: 3631181" data-attributes="member: 1288"><p>Okay, I realize that people tend to think in dichotomies--if something's not X, it's Y; if someone's not with me, he's against me--but come on!</p><p></p><p>This entire discussion has devolved into the assumption that there are only two options: Either the DM is constantly threatening the characters with horrible death every moment, or the entire campaign is a cake-walk where every PC has "plot protection" from anything worse than a stubbed toe.</p><p></p><p>I'd be a lot more interested in a discussion that took into account the <em>enormous</em> range of options between those two extremes, a range into which (I would wager) the overwhelming majority of games actually fall. You know, those games where death and failure are real and tangible threats, but not exactly common? In which story and character development occur <em>without</em> the benefit of plot protection, and where the dice are still permitted to fall where they may?</p><p></p><p>But every time it appears such a discussion may appear, it's suddenly crushed to death beneath another round of "You're a killer DM!" "Yeah, well your games have no challenge and you coddle your players!" accusation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>Bleah.</p><p></p><p></p><p></p><p></p><p>(Yes, I do feel like crap today. Why do you ask?)</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 3631181, member: 1288"] Okay, I realize that people tend to think in dichotomies--if something's not X, it's Y; if someone's not with me, he's against me--but come on! This entire discussion has devolved into the assumption that there are only two options: Either the DM is constantly threatening the characters with horrible death every moment, or the entire campaign is a cake-walk where every PC has "plot protection" from anything worse than a stubbed toe. I'd be a lot more interested in a discussion that took into account the [i]enormous[/i] range of options between those two extremes, a range into which (I would wager) the overwhelming majority of games actually fall. You know, those games where death and failure are real and tangible threats, but not exactly common? In which story and character development occur [i]without[/i] the benefit of plot protection, and where the dice are still permitted to fall where they may? But every time it appears such a discussion may appear, it's suddenly crushed to death beneath another round of "You're a killer DM!" "Yeah, well your games have no challenge and you coddle your players!" accusation. :mad: Bleah. (Yes, I do feel like crap today. Why do you ask?) [/QUOTE]
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DMs are too easy on their players
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