Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
DMs are too easy on their players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="+5 Keyboard!" data-source="post: 3631329" data-attributes="member: 48586"><p>Just want to say that the original post struck me as utterly ridiculous and the kind of game I would immediately get up from the table from and walk out the door. Yeah, I've had that kind of DM before, too. He got his kicks off of killing PCs... several each session. And, yeah, it became a game of "OK. What character should I bring in this week? What does the party need?" Not that I don't like a really challenging game. I do. But run competently.</p><p></p><p>All of the things mentioned in the OP about how you would run a game are <em>almost</em> the qualities of a challenging DM. I say almost because you seem to miss the point about what a balanced game is all about. You are <strong>SUPPOSED TO</strong> throw overpowering encounters at your party about 5% of the time. <strong>SUPPOSED TO</strong>... meaning it's not just that you are a cool hardcore bad ass DM for doing this sometimes. And 15% of the time you're supposed to throw encounters at your group that have an EL 1-4 times higher than your party's level. These are the ones that <em>really</em> kill PCs because they are deceptively challenging. We're talking high level monk kobolds, sorcerers, or barbarians kind of deceptive. These kind of encounters kill at least half of the party... nearly all the time. 50% of the encounters should be on a level with the party and they are supposed to be challenging. NOTE: challenging in the DMG doesn't mean push over encounters. Even these are deadly when you run them effectively and consistently and your players make stupid decisions or are just poorly prepared for them. 20% of the time you should have encounters that are lower than the party's level (anywhere from 1-5 lower than the party level), but if the PCs don't figure out the trick to handling it the "easy way", it can turn deadly or force them to flee. Then <strong>only 10% of the time</strong> you are supposed to run easy encounters that have an EL lower than the party's level.</p><p></p><p>It's also worth noting that a good challenging game doesn't have to always be combat and shouldn't. How boring. PCs should be challenged with difficult role-playing situations, puzzles to make those brain juices flow, and mystery solving situations as well.</p><p></p><p>If you actually play by the rules, your game should be just as tough as can be. Note: the DMG described this kind of balance as part of a "well-constructed" adventure.</p></blockquote><p></p>
[QUOTE="+5 Keyboard!, post: 3631329, member: 48586"] Just want to say that the original post struck me as utterly ridiculous and the kind of game I would immediately get up from the table from and walk out the door. Yeah, I've had that kind of DM before, too. He got his kicks off of killing PCs... several each session. And, yeah, it became a game of "OK. What character should I bring in this week? What does the party need?" Not that I don't like a really challenging game. I do. But run competently. All of the things mentioned in the OP about how you would run a game are [i]almost[/i] the qualities of a challenging DM. I say almost because you seem to miss the point about what a balanced game is all about. You are [b]SUPPOSED TO[/b] throw overpowering encounters at your party about 5% of the time. [b]SUPPOSED TO[/b]... meaning it's not just that you are a cool hardcore bad ass DM for doing this sometimes. And 15% of the time you're supposed to throw encounters at your group that have an EL 1-4 times higher than your party's level. These are the ones that [i]really[/i] kill PCs because they are deceptively challenging. We're talking high level monk kobolds, sorcerers, or barbarians kind of deceptive. These kind of encounters kill at least half of the party... nearly all the time. 50% of the encounters should be on a level with the party and they are supposed to be challenging. NOTE: challenging in the DMG doesn't mean push over encounters. Even these are deadly when you run them effectively and consistently and your players make stupid decisions or are just poorly prepared for them. 20% of the time you should have encounters that are lower than the party's level (anywhere from 1-5 lower than the party level), but if the PCs don't figure out the trick to handling it the "easy way", it can turn deadly or force them to flee. Then [b]only 10% of the time[/b] you are supposed to run easy encounters that have an EL lower than the party's level. It's also worth noting that a good challenging game doesn't have to always be combat and shouldn't. How boring. PCs should be challenged with difficult role-playing situations, puzzles to make those brain juices flow, and mystery solving situations as well. If you actually play by the rules, your game should be just as tough as can be. Note: the DMG described this kind of balance as part of a "well-constructed" adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DMs are too easy on their players
Top