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General Tabletop Discussion
*TTRPGs General
DMs are too easy on their players
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<blockquote data-quote="Arkhandus" data-source="post: 3631393" data-attributes="member: 13966"><p>An example that uses a houseruled and, probably broken, spell (no 4th-level spell should make you impervious to a meteor, or Gruumsh himself punching you in the head, or an ancient dragon slamming into you at high speed, let alone protect you from multiple such impacts; this is not 1E or 2E, and mages do not have quite the same drastic weaknesses as they did back then) is not a very good example.</p><p></p><p>And anyway, the dragon would've just burned them to a crisp or whatever with a breath weapon. It could always snatch up their charred corpse as it falls, and <em>then</em> play with its food.</p><p></p><p>If you throw impossibly tough enemies at your PCs when they haven't really done anything to draw such creatures' ire, then you <em>are</em> being adversarial. The PCs are the protagonists, they're not Red Shirts just standing around waiting to die from Random Unforeseen Threat of the Week #47. Thus why I take issue with that kind of viewpoint; it's alright if <em>everyone</em> at the table is there to wargame against one another, rather than carrying pretensions of roleplay and adventuring. That just isn't the case with most people, because most people have different preferences.</p><p></p><p></p><p>I'm not sure if any of this is getting through, but I just wanted to try addressing these points.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3631393, member: 13966"] An example that uses a houseruled and, probably broken, spell (no 4th-level spell should make you impervious to a meteor, or Gruumsh himself punching you in the head, or an ancient dragon slamming into you at high speed, let alone protect you from multiple such impacts; this is not 1E or 2E, and mages do not have quite the same drastic weaknesses as they did back then) is not a very good example. And anyway, the dragon would've just burned them to a crisp or whatever with a breath weapon. It could always snatch up their charred corpse as it falls, and [I]then[/I] play with its food. If you throw impossibly tough enemies at your PCs when they haven't really done anything to draw such creatures' ire, then you [I]are[/I] being adversarial. The PCs are the protagonists, they're not Red Shirts just standing around waiting to die from Random Unforeseen Threat of the Week #47. Thus why I take issue with that kind of viewpoint; it's alright if [I]everyone[/I] at the table is there to wargame against one another, rather than carrying pretensions of roleplay and adventuring. That just isn't the case with most people, because most people have different preferences. I'm not sure if any of this is getting through, but I just wanted to try addressing these points. [/QUOTE]
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DMs are too easy on their players
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