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General Tabletop Discussion
*TTRPGs General
DMs are too easy on their players
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<blockquote data-quote="phindar" data-source="post: 3631686" data-attributes="member: 37198"><p>I understand why some players object to the "adversarial" nature of the OP, but it seems like to create an atmosphere of suspense (which is necessary for some types of games) the GM has to make the game seem much more lethal that it actually is. The idea is to make the players think that every encounter is <em>potentially</em> lethal, whether they are or not. (And as many posters pointed out, if the game were actually as bad as the OP made it out to be, it probably wouldn't have many players. High lethality is one thing, but nobody is going to stick aroudn if they're rolling up characters every session.) </p><p></p><p>If you trust the GM, you're more likely to look at the encounter (even the 20HD dragon) from your character's perspective. Whether you run, cower, hide, parlay, beg for your life-- its essentially a role-playing decision. <em>What would my character do in this situation?</em> If you don't trust the GM, it seems like you're more likely to look at the encounter as a player: <em>Is this balanced? Is this guy crazy? There's no way I got HP, attacks, Bluff, Hide or Diplomacy high enough to survive this encounter.</em></p><p></p><p>Whether you look at it as a character or a player isn't a measure of your roleplaying ability, but rather how much trust you have in the GM.</p></blockquote><p></p>
[QUOTE="phindar, post: 3631686, member: 37198"] I understand why some players object to the "adversarial" nature of the OP, but it seems like to create an atmosphere of suspense (which is necessary for some types of games) the GM has to make the game seem much more lethal that it actually is. The idea is to make the players think that every encounter is [i]potentially[/i] lethal, whether they are or not. (And as many posters pointed out, if the game were actually as bad as the OP made it out to be, it probably wouldn't have many players. High lethality is one thing, but nobody is going to stick aroudn if they're rolling up characters every session.) If you trust the GM, you're more likely to look at the encounter (even the 20HD dragon) from your character's perspective. Whether you run, cower, hide, parlay, beg for your life-- its essentially a role-playing decision. [i]What would my character do in this situation?[/i] If you don't trust the GM, it seems like you're more likely to look at the encounter as a player: [i]Is this balanced? Is this guy crazy? There's no way I got HP, attacks, Bluff, Hide or Diplomacy high enough to survive this encounter.[/i] Whether you look at it as a character or a player isn't a measure of your roleplaying ability, but rather how much trust you have in the GM. [/QUOTE]
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