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*TTRPGs General
DMs are too easy on their players
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<blockquote data-quote="Tewligan" data-source="post: 3631800" data-attributes="member: 2191"><p>Oh, poo - I don't know why this whole thing bugs me so much, but it does. Yeah, your game is still a D&D game, but it's a D&D game with crazy-ass quirks. It doesn't say anywhere in any edition that stoneskin has that overpowered effect. That's like giving magic missiles a knockback, or maybe the target is blinded by the burst of magic for a few rounds - hey, maybe I can knock that fire giant into a conveniently located pit with a magic missile and kill him! And ignoring the fear aura of an ancient dragon is a HUGE fudge. As is saying that the dragon is dazed and unable to react for several rounds when he fell, allowing the party to go all Altamont on him. No player is going to be genuinely worried that something might happen to his character if the dragon just lays there rubbing his aching head for several rounds while the party stabs him. I would feel cheated if I were playing in that scenario. Instead of handicapping too-powerful monsters and gussying up available spells so the party can say they killed an ancient dragon, I would prefer to honestly face a lesser monster and know that no punches are being pulled. Either that, or have my ass fairly handed to me by the dragon if I foolishly stuck around.</p></blockquote><p></p>
[QUOTE="Tewligan, post: 3631800, member: 2191"] Oh, poo - I don't know why this whole thing bugs me so much, but it does. Yeah, your game is still a D&D game, but it's a D&D game with crazy-ass quirks. It doesn't say anywhere in any edition that stoneskin has that overpowered effect. That's like giving magic missiles a knockback, or maybe the target is blinded by the burst of magic for a few rounds - hey, maybe I can knock that fire giant into a conveniently located pit with a magic missile and kill him! And ignoring the fear aura of an ancient dragon is a HUGE fudge. As is saying that the dragon is dazed and unable to react for several rounds when he fell, allowing the party to go all Altamont on him. No player is going to be genuinely worried that something might happen to his character if the dragon just lays there rubbing his aching head for several rounds while the party stabs him. I would feel cheated if I were playing in that scenario. Instead of handicapping too-powerful monsters and gussying up available spells so the party can say they killed an ancient dragon, I would prefer to honestly face a lesser monster and know that no punches are being pulled. Either that, or have my ass fairly handed to me by the dragon if I foolishly stuck around. [/QUOTE]
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