Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
DMs are too easy on their players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 3631930" data-attributes="member: 2020"><p>This is very important, and let me answer succintly.</p><p> Yes, she absolutely knows what Stoneskin can do. I and her would have discussed spells and their effects as throughly as we could, before the game.</p><p> So she would know that the tactic she pulled, would work ... assuming the dragon did actually choose to ram her deliberately and that it would choose not to use it's breath weapon. (A calculated gamble if ever there was one ... I would call this woman's character a real heroine.)</p><p> Note that she knew her spells probably would not penetrate the dragon's SR. She had no other effective weapons at her disposal. So she played psychology with the dragon, and it worked.</p><p></p><p> </p><p></p><p> I must stress: SHE ABSOLUTELY DOES NOT KNOW if the tactic will work or not. If she chooses to play psychology with the Great Wyrm Red Dragon, it's a case of Play at Your Own Risk!!</p><p></p><p> </p><p></p><p> Absolutely not. The spell effects are set before the game begins, and the player knows what those effects are. It is *crucial* that she (and all the other spellcasters) know what their spells will or will not do (and the characters would, obviously, know the effects of their own spells!)</p><p> If there is a situation where the effect and result are unclear, I'm in the position of having to adjudicate. That does sometimes happen. But this is not one of those situations.</p><p></p><p> </p><p></p><p> It is ABSOLUTELY CRUCIAL that the players not be railroaded.</p><p> I had the misfortune of being railroaded through DL1, DL2, DL3 ... all the way through DL12. I know what that's like.</p><p> The choice of whether to take that dragon on, or hide in the Rope Trick, or do something else, is entirely up to the players!!</p><p></p><p> </p><p></p><p> Ah yes. Unfortunately, the dragon is coming fast, and time is limited.</p><p> But I see no reason why the players couldn't have a minute to discuss things. Call it suspension of belief.</p><p> I would hope my players had a pre-planned strategy for emergencies (and a Great Wyrm Red Dragon approaching is an emergency ...) such as Strategy 21 (which involved more than just the elven mage flying up into the air like that ... I didn't go into what the other characters did.) I would hope any party would have contingency plans for major confrontations where time is short and immediate action is needed.</p><p></p><p> I've had to live through many tables where Mass Confusion reigned, when a minor encounter occurred. (ala, 4 orcs show up. What do you do? (half-hour later ... Well, we attack them by ...))</p><p></p><p></p><p></p><p> Just think of it as Option 1 (the All-Out Emergency Option.) It's the first thing the players considered: what to do if an overwhelming encounter occurred.</p><p> Obviously, most other actions will be worked out on the fly.</p><p> If my (say, now, EL 15) group *insisted* on going through S1, The Tomb of Horrors, they would need a number of contingency plans of this sort. But that's an exceptional situation.</p><p></p><p></p><p></p><p> It is contrived and artificial, I admit, in this case. But the alternative is disaster. I saw that disastrous alternative happen personally ... the group disintegrated, and it came close to an actual physical brawl.</p><p> Don't ask me why that happened, for I don't know. Some people just can't handle evil characters, I guess ... after that debacle, I houseruled that evil PCs must cooperate. They can be evil against NPCs and otherwise do what they want, but never act against their own party.</p><p> I do not allow paladins and evil characters to adventure together. Houseruled as a no-no.</p><p></p><p> </p><p></p><p> I could not agree more. The players *must* know what they can do, before the game.</p><p></p><p></p><p></p><p> Hmmm ... I would give the party full experience. Here's why ...</p><p> Put yourself in the place of the elven girl. She heroically flew up to intercept the dragon.</p><p> But she did *not* know if it would ram her. For all she knew, it would fire it's ungodly breath weapon at her, and then she would just be instantly dead.</p><p> No, she took a calculated gamble, heroically rising to protect her party. (And her party, by the way, was readying heroics on the ground, which I haven't gone into.)</p><p> It takes a pretty special woman to face an onrushing dragon. I think her deeds are worth full experience points.</p><p></p><p></p><p></p><p> I want the players to min/max. I support them using the rules to give themselves the edge. In both roleplaying and strategic/tactical terms, IC and OOC, it makes sense for them to do so (in this, I differ from the opinions of a lot of other players, I guess.)</p><p> I want the players to roleplay, obviously. But I want them to do their best to win. I want them to give their best. Not sit around and argue with each other, or point fingers of accusation at each other, or be bored, or sit back and do nothing but watch casually (I don't condemn such idle players, but I do tend to suddenly look at them and speak abruptly: What do you do?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p> </p><p> If my illusion of danger fails, I've failed. I've failed to do my job as DM. My job is to entertain my players, and now they are bored. I've failed.</p><p> I will do everything I can to maintain the illusion. There are more than just dragons out there (those 5 ogres, for example.) There are problems other than fighting just monsters. There are puzzles to solve, decisions to make, roleplaying to do. This is not a video game, but a D&D game. These are characters in a fantasy setting, not images on a video game screen. And they must deal with all the aspects of the fantasy setting. All of them.</p><p></p><p> If that does not work, if nothing I can do works for my players, then it is time for me to step down as DM, and request someone else volunteer for the job.</p><p></p><p> Incidentally, stacking up on Stoneskin scrolls is fine (if expensive.)</p><p> Stacking up on Stoneskin scrolls to fight dragons? Well ... there was only that one dragon, it's Clone has emerged and is looking for them (and burning up assorted villages and towns in the process, along with anything else unfortunate enough to get in it's infuriated way) and the dragon knows full well the party might try this stunt again. It will be ready for such a stunt, know to avoid it.</p><p> If the party goes dragonhunting at 5th level, that would be quite audacious in general (!) But let's say they go after the Great Wyrm to stop it's rampage. They have a real problem ... their Stoneskin tactic won't work, so what will? (*My* 5th level characters never actively went after a dragon! In the scenario in question, the dragon blundered onto the party by accident, and would have passed them by entirely if they had bothered to do something as simple as hide in the grass ... the dragon was interested in the deer herd, not some cowering, pathetic humanoids hiding in the grass.)</p><p> </p><p></p><p></p><p></p><p> They absolutely will get frustrated. It is *imperative* that the players understand my houserules. I will explain all my houserules in detail at the start, and allow the players time to adjust their characters accordingly.</p><p> I will not tell my players about my houseruled monsters, of course. Nasty surprises are for me to know and them to find out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The mere fact that I houserule monsters, throw the unexpected at them, that just about anything could come out of the blue, helps to maintain the illusion of danger, in my experience (sorta the Newbie Situation, as it were, extrapolated to higher levels.)</p><p></p><p> Yours Sincerely</p><p> Edena_of_Neith</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 3631930, member: 2020"] This is very important, and let me answer succintly. Yes, she absolutely knows what Stoneskin can do. I and her would have discussed spells and their effects as throughly as we could, before the game. So she would know that the tactic she pulled, would work ... assuming the dragon did actually choose to ram her deliberately and that it would choose not to use it's breath weapon. (A calculated gamble if ever there was one ... I would call this woman's character a real heroine.) Note that she knew her spells probably would not penetrate the dragon's SR. She had no other effective weapons at her disposal. So she played psychology with the dragon, and it worked. I must stress: SHE ABSOLUTELY DOES NOT KNOW if the tactic will work or not. If she chooses to play psychology with the Great Wyrm Red Dragon, it's a case of Play at Your Own Risk!! Absolutely not. The spell effects are set before the game begins, and the player knows what those effects are. It is *crucial* that she (and all the other spellcasters) know what their spells will or will not do (and the characters would, obviously, know the effects of their own spells!) If there is a situation where the effect and result are unclear, I'm in the position of having to adjudicate. That does sometimes happen. But this is not one of those situations. It is ABSOLUTELY CRUCIAL that the players not be railroaded. I had the misfortune of being railroaded through DL1, DL2, DL3 ... all the way through DL12. I know what that's like. The choice of whether to take that dragon on, or hide in the Rope Trick, or do something else, is entirely up to the players!! Ah yes. Unfortunately, the dragon is coming fast, and time is limited. But I see no reason why the players couldn't have a minute to discuss things. Call it suspension of belief. I would hope my players had a pre-planned strategy for emergencies (and a Great Wyrm Red Dragon approaching is an emergency ...) such as Strategy 21 (which involved more than just the elven mage flying up into the air like that ... I didn't go into what the other characters did.) I would hope any party would have contingency plans for major confrontations where time is short and immediate action is needed. I've had to live through many tables where Mass Confusion reigned, when a minor encounter occurred. (ala, 4 orcs show up. What do you do? (half-hour later ... Well, we attack them by ...)) Just think of it as Option 1 (the All-Out Emergency Option.) It's the first thing the players considered: what to do if an overwhelming encounter occurred. Obviously, most other actions will be worked out on the fly. If my (say, now, EL 15) group *insisted* on going through S1, The Tomb of Horrors, they would need a number of contingency plans of this sort. But that's an exceptional situation. It is contrived and artificial, I admit, in this case. But the alternative is disaster. I saw that disastrous alternative happen personally ... the group disintegrated, and it came close to an actual physical brawl. Don't ask me why that happened, for I don't know. Some people just can't handle evil characters, I guess ... after that debacle, I houseruled that evil PCs must cooperate. They can be evil against NPCs and otherwise do what they want, but never act against their own party. I do not allow paladins and evil characters to adventure together. Houseruled as a no-no. I could not agree more. The players *must* know what they can do, before the game. Hmmm ... I would give the party full experience. Here's why ... Put yourself in the place of the elven girl. She heroically flew up to intercept the dragon. But she did *not* know if it would ram her. For all she knew, it would fire it's ungodly breath weapon at her, and then she would just be instantly dead. No, she took a calculated gamble, heroically rising to protect her party. (And her party, by the way, was readying heroics on the ground, which I haven't gone into.) It takes a pretty special woman to face an onrushing dragon. I think her deeds are worth full experience points. I want the players to min/max. I support them using the rules to give themselves the edge. In both roleplaying and strategic/tactical terms, IC and OOC, it makes sense for them to do so (in this, I differ from the opinions of a lot of other players, I guess.) I want the players to roleplay, obviously. But I want them to do their best to win. I want them to give their best. Not sit around and argue with each other, or point fingers of accusation at each other, or be bored, or sit back and do nothing but watch casually (I don't condemn such idle players, but I do tend to suddenly look at them and speak abruptly: What do you do?! :) ) If my illusion of danger fails, I've failed. I've failed to do my job as DM. My job is to entertain my players, and now they are bored. I've failed. I will do everything I can to maintain the illusion. There are more than just dragons out there (those 5 ogres, for example.) There are problems other than fighting just monsters. There are puzzles to solve, decisions to make, roleplaying to do. This is not a video game, but a D&D game. These are characters in a fantasy setting, not images on a video game screen. And they must deal with all the aspects of the fantasy setting. All of them. If that does not work, if nothing I can do works for my players, then it is time for me to step down as DM, and request someone else volunteer for the job. Incidentally, stacking up on Stoneskin scrolls is fine (if expensive.) Stacking up on Stoneskin scrolls to fight dragons? Well ... there was only that one dragon, it's Clone has emerged and is looking for them (and burning up assorted villages and towns in the process, along with anything else unfortunate enough to get in it's infuriated way) and the dragon knows full well the party might try this stunt again. It will be ready for such a stunt, know to avoid it. If the party goes dragonhunting at 5th level, that would be quite audacious in general (!) But let's say they go after the Great Wyrm to stop it's rampage. They have a real problem ... their Stoneskin tactic won't work, so what will? (*My* 5th level characters never actively went after a dragon! In the scenario in question, the dragon blundered onto the party by accident, and would have passed them by entirely if they had bothered to do something as simple as hide in the grass ... the dragon was interested in the deer herd, not some cowering, pathetic humanoids hiding in the grass.) They absolutely will get frustrated. It is *imperative* that the players understand my houserules. I will explain all my houserules in detail at the start, and allow the players time to adjust their characters accordingly. I will not tell my players about my houseruled monsters, of course. Nasty surprises are for me to know and them to find out. :) The mere fact that I houserule monsters, throw the unexpected at them, that just about anything could come out of the blue, helps to maintain the illusion of danger, in my experience (sorta the Newbie Situation, as it were, extrapolated to higher levels.) Yours Sincerely Edena_of_Neith [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DMs are too easy on their players
Top