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DMs are too easy on their players
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<blockquote data-quote="Bayushi Seikuro" data-source="post: 3631963" data-attributes="member: 23328"><p>I see both points that the OP is trying to make.</p><p></p><p>I don't agree with them.</p><p></p><p>OP said, as a matter of fact, that the Stoneskin (all variants) are known by the ancient red great wyrm. He said, poitnblank, that this particular use of Stoneskin - the 'brick wall effect' - is known to the dragon; that it is a common tactic. </p><p></p><p>I agree that, as it says in the MM, a red dragon will make a snap judgement to attack or not. Clearly he made the choice to attack. And I quote (p76-77, 3.5 MM): "On spotting a target, they make a snap judgement whether to attack or not, USING ONE OF MANY STRATEGIES WORKED OUT AHEAD OF TIME." <emphasis mine> The dragon had many other options on how tto get this tasty elfmaiden that do not involve ramming; the MM specifically mentioned in the next sentence after the one I quote that they prefer to get easy, weak prey on the ground and bite and claw them, skipping the flames, because they want to make it easy to loot the bodies. (Jeese, are red dragons professional adventurers too? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ></p><p></p><p>I agree an agreement and trust has to be between a DM and the players; you are all committing serious time to a hobby. No one wants to prep or run a game their players - and close friends - will not enjoy. I respect that OP did a good job informing the players of the danger of the world, and that the game will be dangerous. I agree that a campaign should be decided on whether it'll be RP-heavy or RP-lite, but I don't know that I agree with the sense that political environments are not as deadly as wilderness.</p><p></p><p>Again, that depends on the world, and the campaign being run. </p><p></p><p>I don't feel there's an 'entitlement' issue, where everyone wants the same exact gear as the next guy. Maybe Ed's group is different. Groups I play in tend to be rounded; people will take their role - be it brick, or healer - and run with it. The only time we worry about being 'balanced' out is at the start -- and that's just in regards to the starting cash.</p><p></p><p>I digress. I feel bad for having the sense that, what could have been a lively discussion has been dragged down due to 'bluffing on a messageboard', it is claimed. It's just another case of the Internet Discussion TrainwreckCarcrashYouCan'tAvertYerEyesFrom.</p><p></p><p>BTW: I agree with what Teflon Billy said. This does sound much more like a case of Amber Diceless, where even if you're ranked as the highest in your generation in Strength or Warfare, it is possible, with trickery or careful planning, to be defeated at your greatest strengths.</p></blockquote><p></p>
[QUOTE="Bayushi Seikuro, post: 3631963, member: 23328"] I see both points that the OP is trying to make. I don't agree with them. OP said, as a matter of fact, that the Stoneskin (all variants) are known by the ancient red great wyrm. He said, poitnblank, that this particular use of Stoneskin - the 'brick wall effect' - is known to the dragon; that it is a common tactic. I agree that, as it says in the MM, a red dragon will make a snap judgement to attack or not. Clearly he made the choice to attack. And I quote (p76-77, 3.5 MM): "On spotting a target, they make a snap judgement whether to attack or not, USING ONE OF MANY STRATEGIES WORKED OUT AHEAD OF TIME." <emphasis mine> The dragon had many other options on how tto get this tasty elfmaiden that do not involve ramming; the MM specifically mentioned in the next sentence after the one I quote that they prefer to get easy, weak prey on the ground and bite and claw them, skipping the flames, because they want to make it easy to loot the bodies. (Jeese, are red dragons professional adventurers too? ;) > I agree an agreement and trust has to be between a DM and the players; you are all committing serious time to a hobby. No one wants to prep or run a game their players - and close friends - will not enjoy. I respect that OP did a good job informing the players of the danger of the world, and that the game will be dangerous. I agree that a campaign should be decided on whether it'll be RP-heavy or RP-lite, but I don't know that I agree with the sense that political environments are not as deadly as wilderness. Again, that depends on the world, and the campaign being run. I don't feel there's an 'entitlement' issue, where everyone wants the same exact gear as the next guy. Maybe Ed's group is different. Groups I play in tend to be rounded; people will take their role - be it brick, or healer - and run with it. The only time we worry about being 'balanced' out is at the start -- and that's just in regards to the starting cash. I digress. I feel bad for having the sense that, what could have been a lively discussion has been dragged down due to 'bluffing on a messageboard', it is claimed. It's just another case of the Internet Discussion TrainwreckCarcrashYouCan'tAvertYerEyesFrom. BTW: I agree with what Teflon Billy said. This does sound much more like a case of Amber Diceless, where even if you're ranked as the highest in your generation in Strength or Warfare, it is possible, with trickery or careful planning, to be defeated at your greatest strengths. [/QUOTE]
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