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*TTRPGs General
DMs are too easy on their players
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<blockquote data-quote="Doug McCrae" data-source="post: 3632383" data-attributes="member: 21169"><p>Why does the wizard use this valuable scroll of stoneskin anyway? If stoneskin is so amazing in this universe wouldn't everyone cast it? Wouldn't the dragon have cast it too? If it's so useful and presumably therefore also common wouldn't even an overconfident dragon be well aware of the possibility?</p><p></p><p>And, most damning of all, why does the GM send the dragon at the PCs only once they have a stoneskin up? If he's playing hardball, why not wait for it to go down? Why, if he's playing hardball, go so easy on the players? Why not have the dragon breathe on the wizard and/or party?</p><p></p><p>The only reason I can think of is that this is a GM who has thrown an overpowered encounter at the PCs and is frantically trying to REBALANCE things through unlikely and implausible rulings. This is a GM committed above all else to balance. Exactly what Edena railed against in his first post.</p><p></p><p>But was that post a lie? Was the retraction a lie? Was the dragon example all a lie? I'm sorry but if you've admitted that one of your posts was misleading why should we pay attention to any of your posts in future? Might they not also be attempts to mislead?</p><p></p><p>Now if the PCs just hide from the dragon, then I'd be very happy to let them escape. That's smart play for a level 5 party, faced with a CR 20 foe. We did that back in a 2nd ed game. It was a very brief encounter, we were about level 5-6. We saw a big blue dragon up in the Crystalmists and we hid. That was it, but I found it a cool and exciting encounter.</p><p></p><p>But if we'd fought it and the GM started pulling out unlikely rulings to save what should be our deep-fried asses I wouldn't have liked that at all. I once watched a game where a level 1 party beat a roc in 2nd ed due to awful rulings and lack of knowledge on the GM's part. It felt wrong to me. Sometimes the PCs should just die.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3632383, member: 21169"] Why does the wizard use this valuable scroll of stoneskin anyway? If stoneskin is so amazing in this universe wouldn't everyone cast it? Wouldn't the dragon have cast it too? If it's so useful and presumably therefore also common wouldn't even an overconfident dragon be well aware of the possibility? And, most damning of all, why does the GM send the dragon at the PCs only once they have a stoneskin up? If he's playing hardball, why not wait for it to go down? Why, if he's playing hardball, go so easy on the players? Why not have the dragon breathe on the wizard and/or party? The only reason I can think of is that this is a GM who has thrown an overpowered encounter at the PCs and is frantically trying to REBALANCE things through unlikely and implausible rulings. This is a GM committed above all else to balance. Exactly what Edena railed against in his first post. But was that post a lie? Was the retraction a lie? Was the dragon example all a lie? I'm sorry but if you've admitted that one of your posts was misleading why should we pay attention to any of your posts in future? Might they not also be attempts to mislead? Now if the PCs just hide from the dragon, then I'd be very happy to let them escape. That's smart play for a level 5 party, faced with a CR 20 foe. We did that back in a 2nd ed game. It was a very brief encounter, we were about level 5-6. We saw a big blue dragon up in the Crystalmists and we hid. That was it, but I found it a cool and exciting encounter. But if we'd fought it and the GM started pulling out unlikely rulings to save what should be our deep-fried asses I wouldn't have liked that at all. I once watched a game where a level 1 party beat a roc in 2nd ed due to awful rulings and lack of knowledge on the GM's part. It felt wrong to me. Sometimes the PCs should just die. [/QUOTE]
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