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*TTRPGs General
DMs are too easy on their players
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<blockquote data-quote="Edena_of_Neith" data-source="post: 3632904" data-attributes="member: 2020"><p>(cold look)</p><p></p><p> Enough.</p><p></p><p> I have stated there should be more tough DMs.</p><p> I have stated there should be more players willing to give their best in the game.</p><p> </p><p> I think the current culture fosters pampering the players.</p><p> I think the current culture fosters the players whining whenever things become remotely tough.</p><p> I think the current culture destroys the magic that existed of old in D&D games.</p><p> I think the current culture makes it impossible for DMs to get tough and demand the best out of their players.</p><p></p><p> If I think a ECL 5 party should have to take on a CR 20 dragon, then that's the challenge.</p><p> The group can use the resources they have, and win. </p><p> Or the group can stop playing and instead endlessly discuss how ECL 5 parties can't win against CR 20 dragons, and come up with endless reasons within the rules that justify why winning is impossible ... and lose.</p><p></p><p> You want to be a winner in D&D?</p><p> Roleplay. Have fun. Solve the puzzles. Overcome obstacles.</p><p> And when the big challenges come along, rise to the occasion and fight. </p><p> Hiding in a cocoon of rules and justifications the current culture has created, isn't going to save you in my game. It isn't going to budge me one bit. And it most certainly isn't going to garner sympathy from me.</p><p></p><p> You want to roleplay a fierce, ferocious warrior? Then roleplay a fierce, ferocious warrior!</p><p> Lose the coddled attitude, the rules cocoon, the ECL and CR justifications, the reasons why it can't be done. Stand up and fight. And win.</p><p> You want to play within the cocoon? Not in my game, you won't.</p><p></p><p> And no, I'm not 'bluffing.'</p><p> Back in the harsh days of earlier games in 1E and 2E, all this nonsense I'm hearing would have received a reception far, far colder than anything *I'm* writing now.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 3632904, member: 2020"] (cold look) Enough. I have stated there should be more tough DMs. I have stated there should be more players willing to give their best in the game. I think the current culture fosters pampering the players. I think the current culture fosters the players whining whenever things become remotely tough. I think the current culture destroys the magic that existed of old in D&D games. I think the current culture makes it impossible for DMs to get tough and demand the best out of their players. If I think a ECL 5 party should have to take on a CR 20 dragon, then that's the challenge. The group can use the resources they have, and win. Or the group can stop playing and instead endlessly discuss how ECL 5 parties can't win against CR 20 dragons, and come up with endless reasons within the rules that justify why winning is impossible ... and lose. You want to be a winner in D&D? Roleplay. Have fun. Solve the puzzles. Overcome obstacles. And when the big challenges come along, rise to the occasion and fight. Hiding in a cocoon of rules and justifications the current culture has created, isn't going to save you in my game. It isn't going to budge me one bit. And it most certainly isn't going to garner sympathy from me. You want to roleplay a fierce, ferocious warrior? Then roleplay a fierce, ferocious warrior! Lose the coddled attitude, the rules cocoon, the ECL and CR justifications, the reasons why it can't be done. Stand up and fight. And win. You want to play within the cocoon? Not in my game, you won't. And no, I'm not 'bluffing.' Back in the harsh days of earlier games in 1E and 2E, all this nonsense I'm hearing would have received a reception far, far colder than anything *I'm* writing now. [/QUOTE]
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