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DMs are too easy on their players
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<blockquote data-quote="Remathilis" data-source="post: 3637933" data-attributes="member: 7635"><p><strong>The Player's Bill Of Rights</strong></p><p></p><p>I guess I'll stand in the vocal minority. </p><p></p><p>AS A PLAYER, I DEMAND.</p><p></p><p>1.) A fair shot against most "planned" encounters. You should not hand me a first level PC, give him a +1 sword, and expect him to do anything with a great wyrm dragon. A well played Wyrm can kill a low level PC no matter what he does, tactics be damned. Unless you (the DM) are willing to give me a Loony-Tune's Style method of defeating him or are willing to play him absolutely bone-stupid, I cannot, nor should not survive such an encounter. </p><p></p><p>2.) Reasonable treasure for a character of my level. "Reasonable" does not have to be the DMG wealth guideline, but it must be a.) equal to other PCs at a given level and b.) enough to handle the challenges the campaign is dolling out. </p><p></p><p>3.) I expect to be challenged, not abused. I want to know that there is a sliver of margin of error, and not a grisly game of "guess what I'm thinking or you're dead". Deadly logic puzzles, impossible DCs, save-or-die (or worse, no save, just die) effects and other "meatgrinder" methods are a sure fire way to remove a portion of your player pool.</p><p></p><p>4.) Regular enough advancement to make me feel like the things I do in game are being rewarded. This includes regularly giving out XP/character points/whatever and proper treasure/equipment (see 2.) Nothing is more disheartening to know you have played for 6 months to reach 3rd level and have a mwk sword...</p><p></p><p>5.) Character Generation and House Rules SPELLED OUT before they affect my character. If something is being "playtested" I want to know before I become teh guinea pig. If you don't have elves, use only PH spells, or use a complex method of determining critical hits, please tell me before I decide to roll up an elf, pick a spell out of SC, or get my arm lobbed off by a kobold.</p><p></p><p>6.) Inform me WHAT type of game you intend to run. Not the genre, the TYPE. Social-political intrigue? Grim-and-gritty realism? Mystery and exploration? Kick-in-the-door dungeoneering 1-20? A world infested with undead? Planescape? These things will determine the character choices I make, and will affect my enjoyment accordingly.</p><p></p><p>7.) The amount of personality/history/role-playing I put into my PC is directly proportional to his anticipated lifespan. I'll give detail and richness to Remathilis, the noble-turned-outlaw elven thief looking for his lost love, but not to Bob, the 5th fighter I've rolled up in 4 sessions...</p><p></p><p>8.) We are the Players. Not your audience. The game is about us, our characters, and our choices. It is NOT about a.) your uber PC b.) your carefully detailed pseudo-realistic world, c.) your intricately complex storyline or d.) your ultimate uber badguy of ultimate destiny. We are the ones here to play, not to watch you tell a story to yourself. </p><p></p><p>9.) We are your friends, not your subordinates. This is not a job, classroom, or dictatorship. We do not have to bow to your demands on time, place, playing style, or anything else. I am not here to be lectured to about gaming, history, religion or politics, I'm here to kill some bad things and take their stuff. </p><p></p><p>10.) Above all, I'm here to have fun. If I'm not having fun, I reserve the right to petition change to make the game more fun. If not compromise can be reached, I reserve the right to leave or find another person to DM. </p><p></p><p>So signed.</p><p></p><p>Your Players.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3637933, member: 7635"] [b]The Player's Bill Of Rights[/b] I guess I'll stand in the vocal minority. AS A PLAYER, I DEMAND. 1.) A fair shot against most "planned" encounters. You should not hand me a first level PC, give him a +1 sword, and expect him to do anything with a great wyrm dragon. A well played Wyrm can kill a low level PC no matter what he does, tactics be damned. Unless you (the DM) are willing to give me a Loony-Tune's Style method of defeating him or are willing to play him absolutely bone-stupid, I cannot, nor should not survive such an encounter. 2.) Reasonable treasure for a character of my level. "Reasonable" does not have to be the DMG wealth guideline, but it must be a.) equal to other PCs at a given level and b.) enough to handle the challenges the campaign is dolling out. 3.) I expect to be challenged, not abused. I want to know that there is a sliver of margin of error, and not a grisly game of "guess what I'm thinking or you're dead". Deadly logic puzzles, impossible DCs, save-or-die (or worse, no save, just die) effects and other "meatgrinder" methods are a sure fire way to remove a portion of your player pool. 4.) Regular enough advancement to make me feel like the things I do in game are being rewarded. This includes regularly giving out XP/character points/whatever and proper treasure/equipment (see 2.) Nothing is more disheartening to know you have played for 6 months to reach 3rd level and have a mwk sword... 5.) Character Generation and House Rules SPELLED OUT before they affect my character. If something is being "playtested" I want to know before I become teh guinea pig. If you don't have elves, use only PH spells, or use a complex method of determining critical hits, please tell me before I decide to roll up an elf, pick a spell out of SC, or get my arm lobbed off by a kobold. 6.) Inform me WHAT type of game you intend to run. Not the genre, the TYPE. Social-political intrigue? Grim-and-gritty realism? Mystery and exploration? Kick-in-the-door dungeoneering 1-20? A world infested with undead? Planescape? These things will determine the character choices I make, and will affect my enjoyment accordingly. 7.) The amount of personality/history/role-playing I put into my PC is directly proportional to his anticipated lifespan. I'll give detail and richness to Remathilis, the noble-turned-outlaw elven thief looking for his lost love, but not to Bob, the 5th fighter I've rolled up in 4 sessions... 8.) We are the Players. Not your audience. The game is about us, our characters, and our choices. It is NOT about a.) your uber PC b.) your carefully detailed pseudo-realistic world, c.) your intricately complex storyline or d.) your ultimate uber badguy of ultimate destiny. We are the ones here to play, not to watch you tell a story to yourself. 9.) We are your friends, not your subordinates. This is not a job, classroom, or dictatorship. We do not have to bow to your demands on time, place, playing style, or anything else. I am not here to be lectured to about gaming, history, religion or politics, I'm here to kill some bad things and take their stuff. 10.) Above all, I'm here to have fun. If I'm not having fun, I reserve the right to petition change to make the game more fun. If not compromise can be reached, I reserve the right to leave or find another person to DM. So signed. Your Players. [/QUOTE]
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