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DMs are too easy on their players
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<blockquote data-quote="merelycompetent" data-source="post: 3638377" data-attributes="member: 33830"><p>Speaking only for myself:</p><p></p><p></p><p></p><p>Right there we have a problem. I'm perfectly willing to DISCUSS what sort of game you want to play in and see if it's a good match for what I want to run. I'm also perfectly willing to have that discussion several times over the course of the campaign, and adjust my DMing style up to the point where it stops being fun for me. But if we start off with demands, then we're not going to get along so well. I prefer to work with players in my games, and to have the players work with me. When that cooperation doesn't happen, I find new players.</p><p></p><p></p><p></p><p>I would, when your 1st level PC with a +1 sword meets a great wyrm dragon, expect him to:</p><p>a: Die if he attacks the wyrm, b: Get captured by the wyrm if he tries to run away (see option c<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, c: try to negotiate. This means that, if the dragon IS there as a plot device for your character, you're going to be unhappy with the results no matter what. That's one of the problems with demands.</p><p></p><p></p><p></p><p>If you and your fellow players take only the plot hooks that lead to evil wizards, guess what? The majority of the high-powered loot is going to be suitable for wizards. If you and your fellow players decide to take on more than you can handle, in spite of DM warnings given directly or through NPCs, you get whatever consequences fall from it. A far better statement would be, "Reasonable treasure for the challenge faced."</p><p></p><p></p><p></p><p>This is actually pretty reasonable, IMO. Be assured that, if I'm the DM, you will get it in writing before character creation dice are rolled that this is/is not a grim-n-gritty, miss a save and die, campaign. By the same token, at higher levels, save-or-die becomes far more common. If you, as a player, aren't aware of that, then I cordially suggest a different game system.</p><p></p><p></p><p></p><p>Again, reasonable - up to a point. I think a better way to put it is, "Regular advancement commensurate with the risks taken and obstacles overcome."</p><p></p><p>5-6. Reasonable, and as a DM, I wouldn't run it any other way except as a one-shot (and even then, I'd give appropriate warning).</p><p></p><p></p><p></p><p>Then don't expect me, as the DM, to put any more effort into your character than that. I'll meet you half-way (or more). But I'm only going to put in as much work into your character and his/her/its plots as you do. In most of the campaigns I run, this WILL create problems down the road.</p><p></p><p></p><p></p><p>Not appropriate as a demand, IMO. This is a play style preference. If the play style you PREFER doesn't match the play style I, as DM, prefer, then we either find a common ground or we don't play.</p><p></p><p></p><p></p><p>The irony of this one being listed as a dictatorial demand is huge. As friends, and in the interest of being friendly, please don't try to dictate what type of game I'm going to run. In turn, I won't dictate what type of game you're going to play.</p><p></p><p></p><p></p><p>I'd be okay with this if one more thing was added: "I also understand that the DM reserves the right to ask me to leave, or find someone else to DM. If any of the above happens, I will conduct myself with courtesy and politeness, and I will speak to the DM privately first."</p><p></p><p>Overall, I'd view this set of demands poorly if a player (or group of players) presented it to me. Talk to me about what kind of game you want to play: Yes. Talk to me about what you like/don't like in the game: You bet. Talk to me about problems you're having in the current game: Absolutely. Demand that I do things your way: Find another game, or run one yourself.</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 3638377, member: 33830"] Speaking only for myself: Right there we have a problem. I'm perfectly willing to DISCUSS what sort of game you want to play in and see if it's a good match for what I want to run. I'm also perfectly willing to have that discussion several times over the course of the campaign, and adjust my DMing style up to the point where it stops being fun for me. But if we start off with demands, then we're not going to get along so well. I prefer to work with players in my games, and to have the players work with me. When that cooperation doesn't happen, I find new players. I would, when your 1st level PC with a +1 sword meets a great wyrm dragon, expect him to: a: Die if he attacks the wyrm, b: Get captured by the wyrm if he tries to run away (see option c:), c: try to negotiate. This means that, if the dragon IS there as a plot device for your character, you're going to be unhappy with the results no matter what. That's one of the problems with demands. If you and your fellow players take only the plot hooks that lead to evil wizards, guess what? The majority of the high-powered loot is going to be suitable for wizards. If you and your fellow players decide to take on more than you can handle, in spite of DM warnings given directly or through NPCs, you get whatever consequences fall from it. A far better statement would be, "Reasonable treasure for the challenge faced." This is actually pretty reasonable, IMO. Be assured that, if I'm the DM, you will get it in writing before character creation dice are rolled that this is/is not a grim-n-gritty, miss a save and die, campaign. By the same token, at higher levels, save-or-die becomes far more common. If you, as a player, aren't aware of that, then I cordially suggest a different game system. Again, reasonable - up to a point. I think a better way to put it is, "Regular advancement commensurate with the risks taken and obstacles overcome." 5-6. Reasonable, and as a DM, I wouldn't run it any other way except as a one-shot (and even then, I'd give appropriate warning). Then don't expect me, as the DM, to put any more effort into your character than that. I'll meet you half-way (or more). But I'm only going to put in as much work into your character and his/her/its plots as you do. In most of the campaigns I run, this WILL create problems down the road. Not appropriate as a demand, IMO. This is a play style preference. If the play style you PREFER doesn't match the play style I, as DM, prefer, then we either find a common ground or we don't play. The irony of this one being listed as a dictatorial demand is huge. As friends, and in the interest of being friendly, please don't try to dictate what type of game I'm going to run. In turn, I won't dictate what type of game you're going to play. I'd be okay with this if one more thing was added: "I also understand that the DM reserves the right to ask me to leave, or find someone else to DM. If any of the above happens, I will conduct myself with courtesy and politeness, and I will speak to the DM privately first." Overall, I'd view this set of demands poorly if a player (or group of players) presented it to me. Talk to me about what kind of game you want to play: Yes. Talk to me about what you like/don't like in the game: You bet. Talk to me about problems you're having in the current game: Absolutely. Demand that I do things your way: Find another game, or run one yourself. [/QUOTE]
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