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General Tabletop Discussion
*TTRPGs General
DMs are too easy on their players
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<blockquote data-quote="ShinHakkaider" data-source="post: 3638455" data-attributes="member: 9213"><p>I'm also running AOW (we're up to the 2nd adventure) and I'm actually NOT pulling many punches and so far my players have been reeeeeeeeally lucky. I let them know from the beginning that there's a chance that their PC's will die at least once during the campaign. As a result the players (and thier characters) are taking encounters a little MORE seriously and making sound decisions based on the information they have. For example, theyre already expecting to be double crossed by one of the mine managers who sent them into thier latest excursion. They figure that the man will want to cover his tracks and that means eliminating them so theyre actually expecting an ambush when they leave their present location. For me, taking steps to keep them alive seems contrived. While that may work for some groups every time that I've done it in the past left me pretty uneasy. </p><p></p><p>As for maintaining consistency in a long term game while characters are dropping left and right there's a really good story hour involving the Temple of Elemental Evil that is a great example of maintaining the story while PC's go through a meatgrinder.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3638455, member: 9213"] I'm also running AOW (we're up to the 2nd adventure) and I'm actually NOT pulling many punches and so far my players have been reeeeeeeeally lucky. I let them know from the beginning that there's a chance that their PC's will die at least once during the campaign. As a result the players (and thier characters) are taking encounters a little MORE seriously and making sound decisions based on the information they have. For example, theyre already expecting to be double crossed by one of the mine managers who sent them into thier latest excursion. They figure that the man will want to cover his tracks and that means eliminating them so theyre actually expecting an ambush when they leave their present location. For me, taking steps to keep them alive seems contrived. While that may work for some groups every time that I've done it in the past left me pretty uneasy. As for maintaining consistency in a long term game while characters are dropping left and right there's a really good story hour involving the Temple of Elemental Evil that is a great example of maintaining the story while PC's go through a meatgrinder. [/QUOTE]
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DMs are too easy on their players
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