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DMs are too easy on their players
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<blockquote data-quote="Raven Crowking" data-source="post: 3638473" data-attributes="member: 18280"><p>See, here (even though ALL CAPPED) I assume a bit of hyperbole, as I assumed with Edena's first post. I read this as "The following is what I want in a game". And, frankly, if you're not enjoying a game, you should walk. I firmly believe that the DM has a right to say "My way or the highway", but that policy doesn't work unless one also believes that the player has every right to say "The highway it is, then".</p><p></p><p></p><p></p><p>A chance for survival is a reasonable expectation, and by "planned" encounters I assume Remathilis means an encounter that the DM is going to throw at him that cannot be avoided. I.e., if Smaug lives in the Lonely Mountain, and the PCs choose to go there anyway, that's a different kettle of fish.</p><p></p><p>I would also point out that having a fair shot doesn't always mean defeating an encounter. Sometimes it just means getting away with your skin intact. Having a big monster demand treasure is a good tactic for making villians the PCs love to hate....so long as they can eventually beat the tar our of it and get their revenge.</p><p></p><p></p><p></p><p>The PCs divide the treasure in my game, not the DM, so (a) is out of my control.</p><p></p><p></p><p></p><p>Again, not an unreasonable expectation, excepting that deadly logic puzzles <em>can and do</em> exist in my world (but the mechanisms are not invulnerable due to plot reasons....you can use other methods), impossible DCs <em>can and do</em> exist in my world (don't try a 14-mile leap, some traps might be beyond your ability to detect), etc. </p><p></p><p></p><p></p><p>Always remembering that advancement is relative to the world that you are playing in.</p><p></p><p></p><p></p><p>I think that this is pretty fair to ask. I am very much of the school of "he who runs the game chooses the rules" but it is important for the DM to say "There might be feats and prestige classes you've never heard of, spells you've never heard of, and new or changed monsters in this game."</p><p></p><p></p><p></p><p>Again, that seems fair to me.</p><p></p><p></p><p></p><p>Anticipated lifespan is very much up to the players IMC. Most PC deaths are the direct results of PC actions.</p><p></p><p></p><p></p><p>The game is about the PCs, and how they interact with the world (including NPCs and the plots of NPCs). If the PCs aren't making meaningful decisions, what is the point of playing?</p><p></p><p></p><p></p><p>Well, that's actually not quite true. If you expect the DM to meet your requirements as players, you sure as darn tootin' need to meet his requirements as a DM. If I can only DM at a specific time & place, and you can't make it, you can't play. If I'm only interested in political games, and you only want to "kill some bad things and take their stuff" then you can't play.</p><p></p><p>It isn't my job as DM to run games that I don't enjoy. Neither is it you job as a player to play in games that you don't enjoy. It goes both ways.</p><p></p><p>And, in terms of any rules or game-related issues, players are subordinate to the DM. The DM's ruling is final. You can always walk if you don't like it.</p><p></p><p></p><p></p><p>If no compromise can be reached, and the game isn't fun for you, you shouldn't reserve the right to leave. You should just do it. Start another game or find another DM.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3638473, member: 18280"] See, here (even though ALL CAPPED) I assume a bit of hyperbole, as I assumed with Edena's first post. I read this as "The following is what I want in a game". And, frankly, if you're not enjoying a game, you should walk. I firmly believe that the DM has a right to say "My way or the highway", but that policy doesn't work unless one also believes that the player has every right to say "The highway it is, then". A chance for survival is a reasonable expectation, and by "planned" encounters I assume Remathilis means an encounter that the DM is going to throw at him that cannot be avoided. I.e., if Smaug lives in the Lonely Mountain, and the PCs choose to go there anyway, that's a different kettle of fish. I would also point out that having a fair shot doesn't always mean defeating an encounter. Sometimes it just means getting away with your skin intact. Having a big monster demand treasure is a good tactic for making villians the PCs love to hate....so long as they can eventually beat the tar our of it and get their revenge. The PCs divide the treasure in my game, not the DM, so (a) is out of my control. Again, not an unreasonable expectation, excepting that deadly logic puzzles [i]can and do[/i] exist in my world (but the mechanisms are not invulnerable due to plot reasons....you can use other methods), impossible DCs [i]can and do[/i] exist in my world (don't try a 14-mile leap, some traps might be beyond your ability to detect), etc. Always remembering that advancement is relative to the world that you are playing in. I think that this is pretty fair to ask. I am very much of the school of "he who runs the game chooses the rules" but it is important for the DM to say "There might be feats and prestige classes you've never heard of, spells you've never heard of, and new or changed monsters in this game." Again, that seems fair to me. Anticipated lifespan is very much up to the players IMC. Most PC deaths are the direct results of PC actions. The game is about the PCs, and how they interact with the world (including NPCs and the plots of NPCs). If the PCs aren't making meaningful decisions, what is the point of playing? Well, that's actually not quite true. If you expect the DM to meet your requirements as players, you sure as darn tootin' need to meet his requirements as a DM. If I can only DM at a specific time & place, and you can't make it, you can't play. If I'm only interested in political games, and you only want to "kill some bad things and take their stuff" then you can't play. It isn't my job as DM to run games that I don't enjoy. Neither is it you job as a player to play in games that you don't enjoy. It goes both ways. And, in terms of any rules or game-related issues, players are subordinate to the DM. The DM's ruling is final. You can always walk if you don't like it. If no compromise can be reached, and the game isn't fun for you, you shouldn't reserve the right to leave. You should just do it. Start another game or find another DM. RC [/QUOTE]
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